Cordance wrote:
Here are a few statements to support my mercs better archers statement the reasoning to follow. Specialization. Retreat. All crossbows can not make use of scout skills.
Specialization improve their speed and accuracy. Two important facts when it comes to archery of any kind.
Retreat means that you can not lock them in combat like every other class.
Siege crossbows do similar damage to ambush.
ur doing it wrong still
let me jocelyn elders edumucate u, since u aren't bothering to experiment or test things for urself.
specialization ends up being equal to rapid shot when it comes to speed cuz a mercenary and a scout both end up getting the same number of shots per round, if they are using the correct combo of bow and ammo - 4 shots w/o haste and 5 shots w/ haste
the accuracy gained by specialization is offset by the fact that mercenaries suffer an accuracy penalty with ranged weapons for each piece of heavy armor they wear. so mercs r not going to be as accurate as a scout, unless they give up one of the staples of their class - heavy armor.
and siege crossbows don't do similar damage to ambush - lulz. but i will indulge ur fantasy and assume they do...u realize u can use a crossbow as a scout, right? equip a siege x-bow, camo, and ur ambush will do more damage...then switch to a bow + battle arrows for better sustained damage
retreat is one of the best skills in the game and it is broken overpowered when combined with skirmish. dulrik should remove skirmish from mercenaries rather than give retreat to scouts.