Thuban wrote:
The rule as written is as clear as it can be: trigger use means retirement. Any alterations to that force the Rules Manager to make more interpretations and judgment calls, make the rule and its enforcement less clear, and open up the potential for more bias and hurt feelings to creep into the enforcement process. As it is now, everyone knows that triggers of any form are not allowed at Shattered Kingdoms and they always result in retirement. This is an extremely easy punishment to avoid.
Your statement is in conflict with what D has said and supported else where. Triggers use to highlight and segment information client side is perfectly fine. Triggers used to enter commands and change alias are against the rules. In fact Cmud has a trigger pack you can download I dont know if it is still in the original Cmud download. Which as a lot of important things highed for combat care of Finneys. So as far as
Everyone knows that triggers of any form are not allowed in shattered kingdoms is just wrong. In fact from the help file it is even questionable if the rules where broken
Code:
6. NO BOTS OR CHARACTER AUTOMATION
All commands should be sent to the MUD only via a player's direct
actions. This focus naturally precludes the usage of client program
features for the automation of your character in any way. This [b]can[/b]
include (but is not limited to) triggering skills to fire in
response to any MUD output, or [b]triggering emotes to prevent being
logged out for inactivity[/b]. Client features such as mapping,
highlighting, and other things of the sort that only modify the
display of information are more than welcome on the game.
Punishment for violation of this will result in deletion of the
character.
When you look at this wording it actually sounds like it is at the whim of the rules manager by the use of the word CAN. The emote in question could be been use to prevent being logged out for inactivity but however it would only trigger a single time and if they player was actively at their keyboard it wouldnt have violated that part of the rule either, so it doesnt really violate the spirit of that part of the rule either.
Im not saying this decision in particular should be revised but I seriously think the admin need to take a hard look at punishments in general. Everyone who was informed of the trigger basically said why didnt you make an alias to do it to the player. A warning would have likely been enough in this case or an education on how to do local echo triggers. When we have a player base as small as we do we need to consider how harsh a punishment we are giving out. Are we a welcoming community or are we the kind of people who force 50-100 hours on someone for a single mistake. I am a big fan of letting a hundred guilty people go free than sending one innocent to jail mentality. I would quite rule 10 but I know it would come off as an insult.
Black and white is the alignment system of SK not how we as people should be interacting with each other. If you as a rules manager can not see shades of grey then there might be an issue because there is two sides to every argument. I think that a lot of people who have been pushed away from SK recently have been done so by this black and white punishment method.
An important point is that a rules manager is always making judgement calls. Who they snoop is the biggest judgement call of all on all decisions.