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Mortal |
Joined: Fri Jun 07, 2013 7:11 pm Posts: 1068 Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
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An interesting concept. I feel like this has a lot of potential for 4v1 scenarios. Perhaps the goal could be to kill the judge and warparty. First ten minutes, you can't start the warparty portion, giving the opposing team time to form a defense. Either way, the idea has potential. Wondering about risk/reward. Is a one time use item reward enough incentive to defend? Scenario: Jomino and I are logged in. Byron, Rall, Pongsom, and some healer keeper is logged. They initiate the challenge. Do we really fight for control of our Inn, knowing that we'll lose? Is it worth it for a true sight potion?
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