Edoras wrote:
For a long time it's been true that animates which collapsed due to their timer expiring or due to releasing the spell lost a level. However, when I played Surrit it was true that if your animate died through normal combat you could re-raise it at the same level, meaning that as long as I could find a corner to get all my undead to kill each somewhere and burn through my mana pool re-raising, I didn't have to constantly regather GM corpses.
However, ever since the change that limited a player to 1 animate from magical devices, which was many years ago, animate became useless for anyone but a necromancer. Even moreso now.
An animate of low level makes a decent pack mule. I've certainly found them to be less risky in pk as well. If dispelled they die instead of turning against you like controls. I've always wondered why they have a timer as well. I can see it being needed back then when you could animate 50 though.