Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Nov 24, 2024 3:27 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 65 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7
Author Message
 Post subject: Re: Necromancer
PostPosted: Sun Aug 21, 2016 3:00 pm 
Offline
Mortal

Joined: Thu Aug 06, 2009 2:06 pm
Posts: 128
Dabi wrote:
PS - one of the beautiful things about animate dead is that you can make more when you get there! :D


So, I was totally on board with this concept until I recently went to a higher level plane and found that hey, these corpses are higher than GM. If animates are going to be the bread and butter of a necro, I think that they either need to be able to animate any level corpse once they reach GM or that no corpses should be higher than level 50.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancer
PostPosted: Mon Aug 22, 2016 6:26 pm 
Offline
Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Karvik wrote:
Dabi wrote:
PS - one of the beautiful things about animate dead is that you can make more when you get there! :D


So, I was totally on board with this concept until I recently went to a higher level plane and found that hey, these corpses are higher than GM. If animates are going to be the bread and butter of a necro, I think that they either need to be able to animate any level corpse once they reach GM or that no corpses should be higher than level 50.


Yeah there is that problem too. I wonder if you could animate them with a singing bard in your party?


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancer
PostPosted: Mon Aug 22, 2016 7:19 pm 
Offline
Mortal

Joined: Mon Jul 11, 2016 7:20 pm
Posts: 30
I'm not sure with these who lists if "have a pocket bard" is any sort of help, but it's an interesting idea.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancer
PostPosted: Tue Aug 23, 2016 12:24 pm 
Offline
Immortal

Joined: Wed Jan 14, 2015 12:26 am
Posts: 423
Karvik wrote:
Dabi wrote:
PS - one of the beautiful things about animate dead is that you can make more when you get there! :D


So, I was totally on board with this concept until I recently went to a higher level plane and found that hey, these corpses are higher than GM. If animates are going to be the bread and butter of a necro, I think that they either need to be able to animate any level corpse once they reach GM or that no corpses should be higher than level 50.


You should be able to animate higher level corpses with a bard's help. I just made some adjustments in some of the Outer Planes to accommodate necromancers, nonetheless. Not everything can be animated by a GM necromancer working alone, but more can than before.


Top
 Profile  
Reply with quote  
 Post subject: Re: Necromancer
PostPosted: Tue Aug 23, 2016 3:08 pm 
Offline
Mortal

Joined: Thu Aug 06, 2009 2:06 pm
Posts: 128
Perhaps a controllable undead bard is in order then :D


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 65 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group