Dulrik wrote:
Thanks! This IS what I meant, but you can go even deeper. For example, let's take that "first chunk". Brainstorm a list of low tier materials and what they would each be useful toward creating. You can even provide suggested recipes.
Crafted item - Tier 1 material - Found:
Consumables
Vial - Amber Shards - Light Forest & Dense Forest
Scroll - Birch Bark - Plains & Light Forest
Wand - Sturdy Twig - Dense Forest & Plains
Stave - Bleached Bone Fragment - Desert & Snow
Gear
Cloth Armor - Scrap Of Fur - Light Forest & Dense Forest
Heavy Armor - Quartz Chips - Snow & Desert
Light Armor - Discarded Snake Skin - Plains & Desert
Weapons
Ranged Weapons - Flexible Sticks - Light & Dense Forest
Melee Weapons - Flint Chip - Desert & Snow
Deposit-able Resources
Crate of Amber and Bone - Amber Shards and Bleached Bone Fragments
Crate of Fur and Flint - Scrap of Fur and Flint Chip
Crate of Bark and Scales - Birch Bark and Discarded Snake Skin
Tier 1 Recipes (crafting a tier 1 recipe gives a small amount of exp similar to casting 5-10 spells):
Vials -
Amber Vial - Requires 25 Amber Shards - Creates an empty vial of max level 10 - Rots after 84 hours
Scroll -
Birch Bark Paper - Requires 25 Birch Bark - Creates a blank scroll of max level 10 - Rots after 84 hours
Wand -
Sturdy Stick Wand - Requires 25 Sturdy Sticks - Creates an empty, rechargeable wand of max level 10 with 2 charges - Rots after 84 hours
Staves -
Bleached Bone Stave - Requires 25 Bleached Bone Fragments - Creates an empty, rechargeable stave of max level 10 with 2 charges - Rots after 84 hours
Armor -
Coarse Fur Coif/Shirt/Etc - Requires 25 Scraps of Fur - Creates an unenchanted piece of fur armor up to level 10 for the appropriate slot
Quartz Helm/Breastplate/Etc - Requires 25 Quartz Chips - Creates an unenchanted piece of gemstone armor up to level 10 for the appropriate slot
Thin Scale Helmet/Tunic/Etc - Requires 25 Discarded Snake Skins - Creates an unenchanted piece of scale armor up to level 10 for the appropriate slot.
Weapons -
Flimsy Shortbow/Archery Bow/Etc - Requires 50 Flexible Sticks - Creates an unenchanted wooden ranged weapon of the desired type up to level 10.
Stone Longsword/Hunting Spear/Kusari-gama/Etc - Requires 25 Flint Chips - Creates an unenchanted stone melee weapon of the desired type up to level 10.
Resources - Requires 25 each of the appropriate mats - Faction deposited at a bank for a value of 5 platinum
Personally, I think training a gear crafting type should provide you a full list of tier 1 recipes. All crafting types gain the resources list when the skill is trained for the first time, regardless of type.
Tier 2 mats would drop from non-aggressive RE NPCs of level 25-40 that spawn in (preferably) different terrain types than tier 1 mats, and would allow crafting of items up to level 25-40. Fight the NPC, get the scrap. Add 10-15 scraps required at each tier, so tier 2 recipes would require you to gather 35-40 scraps from these NPCs. Ideally, each NPC would have a chance to drop up to 3, with 1 guaranteed each kill. Tier 2 recipes either would need a trip to a trainer to unlock, or else (less ideally) would drop from NPCs and could be trained like bard songs. A crafter of appropriate skill level should be able to instruct other PCs in the crafting of tier 2 recipes using the extant mentoring system (assuming both PCs are trained in the appropriate Tier 1 crafting skill).
Tier 2 -
Consumables:
Vial - Crystal Fragment - Found by killing Crystal Oozes that spawn in Desert and Snow
Scroll - Nymph Skin - Found by killing Nymph Tricksters that spawn in Dense Forest and Plains
Wand - Totem Fragment - Found by killing Wandering Barbarians that spawn in Light Forest and Snow
Stave - Infused Finger Bone - Found by killing Dragonettes that spawn in Light Forest and Desert
Armor:
Cloth - Coalescent Water - Found by killing Diminutive Water Elementals that spawn in Snow and Plains
Heavy - Tanso Fragments - Found by killing Tanso Steel Golems that spawn in Light and Dense Forest
Light - Brass Strips - Found by killing Clockwork Cats that spawn in Desert and Snow
Weapons:
Ranged - Piece of Vine - Found by killing Shambling Mounds in Desert and Plains
Melee - Tanso Fragments - Found by killing Tanso Steel Golems that spawn in Light and Dense Forest
Resources:
Crate of Vines and Water - Requires Coalescent Water and Piece of Vine
Crate of Tanso and Skin - Requires Tanso Fragments and Nymph Skin
Crate of Bone and Brass - Requires Infused Finger Bone and Brass Strips
Tier 2 recipes (Crafting a tier 2 recipe gives a moderate amount of exp, similar to casting 25-35 spells):
Vials -
Crystal Philter - Level 25 empty vial - Rots after 168 hours
Scrolls -
Nymph Skin Parchment - Level 25 blank scroll - Rots after 168 hours
Wand -
Totem Stick - Level 25 empty wand with 5 charges - Rots after 168 hours
Stave -
Finger Bone Stave - Level 25 empty stave with 5 charges - Rots after 168 hours
Armor -
Watery Coif/Shirt/Etc - Creates a piece of warter armor up to level 25 for the appropriate slot with 1 innate enchantment (preferably crafter's choice but confined to the enchantments normally possible with Consecrate/Enchant Armor).
Tanso Helm/Breastplate/Etc - Creates a piece of tanso armor up to level 25 for the appropriate slot with 1 innate enchantment.
Brass Helmet/Tunic/Etc - Creates a piece of brass armor up to level 25 for the appropriate slot with 1 innate enchantment.
Weapons -
Sturdy Shortbow/Archery Bow/Etc - Creates a wooden ranged weapon of the desired type up to level 25 with 1 innate enchantment (preferably crafter's choice but confined to the enchantments normally possible with Consecrate/Enchant weapon).
Tanso Longsword/Hunting Spear/Kusari-gama/Etc - Creates a tanso melee weapon of the desired type up to level 25 with 1 innate enchantment.
Resources: Can be faction deposited at a bank for a value of 1 obsidian.
Tier 3 -
Available materials would be Motes of Energy,Chunks of Adamantite, and Nuggets of Mithril. All tier 3 recipes use the appropriate type of the same resources. All tier 3 items are crafted at level 50. Recipes can only be acquired through group-necessary adventures from Boss-tier NPCs. Tier 3 recipes give no experience and require at least Champion (maybe GM?) to craft. Tier 3 items have no rot timers.
Motes of Energy craft:
Vials (Flask of Light)
Scrolls (Sheet of Light)
Cloth armor (Iridescent X/Y/Z)
Chunks of Adamantite craft:
Staves (Wrought Adamantite Stave)
Heavy armor (Worked Adamantite X/Y/Z)
Melee Weapons (Hardened Adamantite X/Y/Z)
Nuggets of Mithral craft:
Wands (Gleaming Mithril Wand)
Light armor (Worked Mithril X/Y/Z)
Ranged weapons (Etched Mithril X/Y/Z)
All armor and weapons crafted at tier 3 come with 3 innate enchantments, even if not normally available through Enchant/Consecrate to that type of equipment. Again, preferably crafter's choice on which 3.
Wands and staves crafted at tier 3 can hold up to 7 charges.
Tier 3 Resources wouldn't be a thing.
These mats would have a chance to drop from GM-level NPCs on outer planes. 50-75% chance of 1 dropping from each kill, 5-10% chance of 3 dropping from each kill, or somewhere around that variance. 45-60 scraps necessary to craft an item.
That about what you were looking for, D?