It is important to remember what multiplay is, exactly:
HELP MULTIPLAY wrote:
Using two characters to give you an advantage over someone who only has
one is unfair and thus expressly forbidden.
The examples cited in the help file are not exhaustive, and prior to the list that is given, it states "examples include (but are not limited to)." Thus, multiplay is not just about loot transfer, and "getting around loot transfer" doesn't mean you're not multiplaying. Generally, it is not difficult to identify when one player is using two characters to get an advantage. Here are some examples that would be multiplay but that do not involve any loot transfer:
- A player uses a rogue to pick a lock, logs out, logs in a mercenary alt and goes through the unlocked door. This could happen a second later, a minute later, an hour later, or maybe even a day later. It does not matter; if the door is unlocked because that player's rogue picked it, then the player should not take advantage of the situation with his or her mercenary.
- A player's adventuring companion is petrified. The player is playing a shaman, but also has a sorcerer alt. The player logs out the shaman, logs in the sorcerer, and depetrifies the petrified character.
I am not entirely familiar with the case of Syn's multiplaying. If, however, a player used one character to hang onto an item or an entire catalogue of items and discarded them only when one of his or her alts or allies of one of his or her alts needed to get that item, that would constitute a storage character, and that is expressly covered in section 2 of HELP MULTIPLAY.
There is no way to make these rules 100% clear and concise so that every scenario a player can dream up is covered, so we have to use some judgment. In the case of ardith, he used one character to help the group obtain not one, but two keys, and defeat not one, but two bosses, then returned later on another character to collect the lightie-only loot that neither he nor anyone in his party could take previously. In doing so, they had also left a door open from defeating the iron colossus, taking its key, unlocking the door it guards, and going into the vault the first time. Two characters from the original party returned with ardith's alt and they did not have to defeat the colossus or open the door again.
This is similar to the rogue that picks the lock then logs on a mercenary alt to go through the picked door. It just involves fighting a boss for a key instead of picking a lock.
These players could have selected literally any other high level light aura character in the game to go back with, if they really wanted to liberate that loot and see it put to use. I believe ardith was the only one in the return party with a high level lightie alt who could retain the loot, and that's who came back. Again, literally any other high level light aura character in the game would have been an acceptable recipient, but ardith's alt was chosen. The other players were not punished. Maybe they knew it was ardith and maybe they didn't, but it is neither here nor there, since it was ardith alone who logged in an alt to take advantage of his other character's labor.
There are situations that could be considered grey areas. This isn't even one of those. This is blatant multiplay.