Dulrik wrote:
Maybe there needs to be another overview of the benefits of leadership (and potential pitfalls of failing)? But I admit to hearing more often about people complaining that the benefits are already too attractive, leading to positions being "hoarded" by less than capable leaders.
I really don't think that has to do with the benefits being "too good." I think it has to do with the same mentality that would lead people to collect all the limited items in the game and sit ethereal in guardian rooms in quiet mode. I've always been of the opinion that poor or inactive leaders need intervention.
If incentivizing *active* leadership is your goal, then provide *active* benefits, rather than the passive ones based on how long you hold your flags. Although I think the passive benefits of leadership are nice and promote longer-term leader characters. I still think LTs earned should be spendable on current character, and possibly in more ways than they are now (maybe make this one of the active leadership benefits). Active benefits could include giving leaders the ability to order some caster NPCs to actually cast again, or NPCs that only leaderflagged character can access, or some other fourth thing I'm too distracted to think of right now.
I dunno. I don't really think the system needs to be messed with so much as people need to be messed with if they aren't living up to what they agreed to when accepting leader flags, but this is a drum I've beat for a long while.