Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Character selection incentives
PostPosted: Sat Oct 08, 2016 7:58 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Trosis wrote:
People don't like the idea of hello kitty safe Pk zones.
I'd like to see an area like this. Perhaps being in this arena for more than 5 or ten minutes would greatly decrease your logged hours. Something to avoid camping the safe-zone.



The way I see it working is more like an agreed upon duel. Opey challenges Trosis to a duel. Opey goes into the coliseum, pays the fee. Once Trosis goes in and pays his fee, they are both teleported to the arena floor. A battle takes place. Maybe a resurrection happens for the loser who is able to gather up their stuff and then both Opey and Trosis leave. The Duelist Guild posts the results on the Astral Board.


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 Post subject: Re: Character selection incentives
PostPosted: Sat Oct 08, 2016 10:42 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
So you're thinking Dual Kill Opey that can be used no matter where two people are at?
Could be interesting.


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 Post subject: Re: Character selection incentives
PostPosted: Sat Oct 08, 2016 12:18 pm 
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Joined: Thu Aug 06, 2009 2:06 pm
Posts: 128
Yed wrote:
ObjectivistActivist wrote:
I'm fine with the engaging in PK idea, but it requires staff oversight. If a trib member is getting TBs that enemy X is in their base killing their mans but won't come engage because it would be a 1v1 instead of a 1v3+, then the staff needs to step in because now there's more than just really, really bad rp on the line.


I agree that this is a frustrating problem. It would be one thing if it were n00bs regularly ganging up to try to take out a vet player, but more often it's multiple vet players ganging up to take out one solo opponent, n00b or vet alike. Personally, I'm interested to hear suggestions about how to incentivize more fair, sporting competition, and to dis-incentivize the pathetic gang-maulings, if anybody has legit ideas to encourage that.


Not quite how this would work.... but, perhaps instead of a tribunal member having access to only one law NPC at a time, a member could use as many law NPCs as there are the attacking faction that are flagged as "war". However, this number could not exceed the number of attackers unless your tribunal members outnumber the attacking number in which every member would still have access to one law NPC per person.

To clarify, if 5 enemies are attacking your city, 4 of them are from a warring tribunal, you are the only tribunal member on defending your city. Then you would have access to 4 guards.

If you have the same scenario, 5 enemies, 4 warring, but you have 2 tribunal members online defending your city, then you would each have 2. If it's an odd number such as you have 3 defenders then one of you would have 2 the other two would only have 1, usually coordination in defense isn't too big an issue. Most people I have seen usually make a plan for such scenarios and agree who would get the extra guard.


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 Post subject: Re: Character selection incentives
PostPosted: Sat Oct 08, 2016 2:28 pm 
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Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
That would require some tricky coding methinks.


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 Post subject: Re: Character selection incentives
PostPosted: Sat Oct 08, 2016 3:43 pm 
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Joined: Thu Aug 06, 2009 2:06 pm
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Yeah, no doubt. I can't think of any good methods to even odds against gang-up ganks that wouldn't require some bit of coding. I don't think that it's fair to outlaw the tactic all together though, since this is SK where roleplay and tactics collide. Superior numbers is definitely a good tactic, however not always a fool proof one.


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 Post subject: Re: Character selection incentives
PostPosted: Sun Oct 09, 2016 5:29 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
What if people who were getting ganged up on RP'd defeat instead of begging for a code change that will never happen anyway?


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 Post subject: Re: Character selection incentives
PostPosted: Sun Oct 09, 2016 8:15 am 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Opey wrote:
What if people who were getting ganged up on RP'd defeat instead of begging for a code change that will never happen anyway?



NO! No I want to be able to RP billy the bad [REDACTED] and you should be supportive and stop ruining my fun! PK isn't RP it's just bullying and trolling.


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 Post subject: Re: Character selection incentives
PostPosted: Sun Oct 09, 2016 8:55 am 
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Joined: Wed Jun 03, 2015 4:49 pm
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PK is part of this game, folks, pure and simple. Live with it, deal with it, and that's that. The truly great people will shine, and the rest will fall to their will.
:drunk:


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 Post subject: Re: Character selection incentives
PostPosted: Sun Oct 09, 2016 9:59 am 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Dubzilla wrote:
PK is part of this game, folks, pure and simple. Live with it, deal with it, and that's that. The truly great people will shine, and the rest will fall to their will.
:drunk:



Somebody missed the sarcasm


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 Post subject: Re: Character selection incentives
PostPosted: Sun Oct 09, 2016 11:28 am 
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Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
Was more for the other people who need a safe space
:drunk:


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