Dulrik wrote:
And my first thought in this vein is not even really so much a skill as an innate advantage (similar to how flee is better for rogues because it has no XP loss for them). In a nutshell, a rogue (with a non-reaching weapon) can full attack anyone in an enemy formation, with the exception of a protected person in the M2 position. This would be due to their freedom of movement and constantly circling around the formation too fast for it to wheel to face him.
This would be relatively straightforward to implement if you consider that it's just a unique form of reach.
A corollary idea would be somewhat more difficult to code but also potentially necessary for a rogue's survival in this situation. Specifically that if a rogue is attacking a side or back of the formation, some/all of the front line would be unable to reach him even though he is not in a group at all.
I have a few questions about this. By saying a rogue is capable of full attacking anyone in the enemy formation, does that mean they could backstab anyone except a protected person in M2? Regarding your second point, let's go over some hypotheticals:
A rogue comes up against an enemy column consisting of F1, M1, B1. The rogue decides to backstab B1. Does this mean that only B1 engages the rogue after that, with M1 engaging if it is auto-assisting and B1 dies? If the rogue backstabs M1, does that mean F1, M1, and B1 will all engage the rogue? Could F1 rescue B1 or M1 in either of these scenarios? Would that move the rescued party to F2?
Let's say now the rogue comes up against a full formation. It opens with a backstab on M3. I presume this means F3, M3, and B3 engage? Could the rogue now switch to attacking B1, thereby now having B1, B2, and B3 being engaged with the rogue, with F3 and M3 dropping out of the fight? If F3 tried to rescue B1 after the rogue made the switch, how does that change the formation?
This all sounds interesting, potentially wildly confusing and buggy. You might just let rogues target anyone in a formation that isn't in the protected M2 spot and not change anything else, retaining the anime shadowstep factor. They could backstab or circle anyone in a formation that isn't in a fully protected M2 spot. It's not that much of a stretch if you consider that dirt kick already works that way, albeit with penalties when targeting people you aren't directly facing. That would put an end to the era of people putting a pet behind them to completely foil rogues.
Of course, none of this helps rogues with PvE.