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 Post subject: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 6:11 am 
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Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Is there a way to test the strength of a spell from a potion or item for those of us who can not Identify or for those using scripted items?


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 6:42 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Scripted items tend to be level 50.

Other than that, you'd need someone to identify or lore the item you want to know about. That's why those abilities are there.


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 8:04 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Once upon a time, scripted items tended to be level 50. But that hasn't been the case for a year or two, at least, ever since I started enforcing the item level as maximum allowed in a script.


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 9:44 am 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
Dulrik wrote:
Once upon a time, scripted items tended to be level 50. But that hasn't been the case for a year or two, at least, ever since I started enforcing the item level as maximum allowed in a script.



Was that announced on the forums?


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 10:08 am 
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Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
So is there any way of telling the difference between a level 50 script and a level 25 script for example? Mirror image and giant strength are easy enough from the strength of the spell but things like sanctuary protection armor etc?


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 10:56 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Opey wrote:
Was that announced on the forums?

Code changes for administrative tools are never announced (nor will they be).


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 10:57 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Cordance wrote:
So is there any way of telling the difference between a level 50 script and a level 25 script for example? Mirror image and giant strength are easy enough from the strength of the spell but things like sanctuary protection armor etc?

No, you can only go by perceived effect. But as I said, the script effect will now almost never be higher level than the item itself (although there is nothing prohibiting it from being lower).


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 Post subject: Re: Testing the strength of a spell
PostPosted: Thu Dec 15, 2016 7:09 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Durations seems like a decent gauge for the level of the spell you are testing. Now I don't have a reference nor do I actually sit there and time spells, but if you need to differentiate between level 25 and 50, the level 50 one should last longer if it causes any affect.


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