Can we revisit this thread? Seems to me like the game is in a growing state right now and could use an extra nudge.
Here are a few ideas (some of them already mentioned)
-Penalty to swimming for dwarves and gnomes is way too annoying, either remove it or change it so swimming improves at 3-4 times slower rate for these races
but will not fail when finally mastered.
-Centaurs are still terrible, tone down the fire weakness, though personally I wouldn't still play one because they can't use flying mounts.
-Scouts are terrible in many ways, herbs are weak and outdated, their pets can't damage anything and are outclassed at ranged combat by mercs.
Make their usual tamed pets GM(or add new ones) with mastered swim, climb, and melee skills, tinker tame so it works on GM, remove the ability to tame a second pet if you need.
Also some good tamable pets are unique and will not stay after logout, I can idea-log those in-game if needed.
Give them a specialize in a bow/crossbow type, or a new skill that makes ranged attacks more accurate or a chance to ignore armor.
Also skin is broken at the moment, I was helping a dwarf scout skin mid-level mithril skins and with mastered skin he had about 30% success rate.
-Token redeem for stat points, 2-3 max per char.
-Some way to make a character younger would be very welcome, once per char.
-Bards... where do I begin... it has been said many times before.
Higher hp pool, meditation or songs of healing regenerating mana for the bard as well and shield block would make a good start.
-Warlocks are in a good place, if you could give them identify or at least more charges in the identify wands currently in game would be great.
-Shaman and hellions suffer a lot from the high saves on strong npcs otherwise they are fine I guess. Enhanced damage on shaman might be a nice addition.
-Paladins, priests, mercs and barbarians are fine imo. I would personally give dodge to priests but they are a strong class anyway.
-Sorcerors are fine, if you could remove that thing where charm person gets dispelled in rooms where you can plummet to your death, now that would be great.
Removing some of the no-magic rooms, or make it so you can spot if a nearby room is no-magic would be even greater.
-Rogues and necros and swashies, haven't played one recently (or ever
), can't comment.