Shattered Kingdoms

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 Post subject: Re: Deeds, keys and ownership
PostPosted: Tue Jan 01, 2013 10:45 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Just make it so they can add 'items' through an extended description, or drop whatever items they want into the room that are already in the game.


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 Post subject: Re: Deeds, keys and ownership
PostPosted: Thu Apr 12, 2018 3:49 pm 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
Did this ever become a thing?


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 Post subject: Re: Deeds, keys and ownership
PostPosted: Thu Apr 12, 2018 4:33 pm 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
No and I doubt it will , the only people who usually want this are the fountain RPers ( no hate against them personally).


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 Post subject: Re: Deeds, keys and ownership
PostPosted: Fri Apr 13, 2018 6:04 am 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
Kirsenvar wrote:
No and I doubt it will , the only people who usually want this are the fountain RPers ( no hate against them personally).


Guilty as charged. Anyway, I saw that you can at least in one city, just not one any of my characters would want to live in :P

I'd like to see some of the other building/crafting suggestions in this thread implemented. Can make fountain rpers, mudsexers, and builders all happy in one go.


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 Post subject: Re: Deeds, keys and ownership
PostPosted: Sun Apr 22, 2018 6:32 am 
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Joined: Sun Nov 13, 2016 11:31 am
Posts: 240
You can buy keys to houses/apartments/whatever in a few different towns. They're temporary most of the time, and the builds are pretty bland, IMO.

I have to say, it would be nice to have player-desc'able homes and I think it'd really add something to the game in terms of drawing people in.

People like to be able to have their 'own thing'.

In terms of 'omg but safety zones/etc' or whatever, idk, let's be serious. If you don't want to be PKd, it's not hard to avoid. You can sit in a cabal HQ (omg people can break into cabal hqs!!! okay, while you're killing the guardian, I have used WoR/Recall/Trib Recall to get out of the HQ. Not like you have enough people to kill the guardian and cover three different rooms), some random area, or a dozen other things. Make the player houses not count towards hours for maintaining loot/flags/etc.

What ever happened to the apartment building in Exile? There's still a sign saying it's coming soon.

Edit : Make the houses cost money, and have 'coin sinks'. Want a fountain in your house? 25 obsidian. Want an extra room? 20 obsidian. Want a customizable piece of food (maybe to be approved by imms?) that spawns in your house? 30 obsidian. Etc etc.


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 Post subject: Re: Deeds, keys and ownership
PostPosted: Sun Apr 22, 2018 7:53 am 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
I haven't forgotten about the apartments. Just got distracted with other builds.

I don't have the power to green-light custom homes like this, but the theoretical space exists in Taslamar (Exile and Everclear) and Nerina already. Elisair has homes that could be converted, and there could be additional vnums elsewhere.

The isssue I see with the idea is that it demands immortal intervention at every instance. There is zero way to automate the implementation of these homes, and there is zero way to automate their destruction upon retirement or age death of a character. There is zero way to ensure that there will be staff available to describe on demand and at the availability of character funds. The moment we implement this but can't deliver for someone in a timely fashion for whatever reason, there will be accusations of favoritism toward those who already do have homes.

I understand the appeal, but I don't think that we have systems in place to make this doable in any sort of fair manner.


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