mundufisen wrote:
Do not make int affect bash. Giant's, who get bash Innately, have the lowest Int. Wouldn't make sense at all.
Agreed. And giants already have enough problems in the willpower and equipment departments (see: starting giants with 25 STR being unable to wield weapons).
Furthermore, INT affecting bash does not change the two principle complaints players have voiced about bash/trip: 1) proning someone else is very unlikely and 2) proning yourself is very likely (there's the stance reset thing, too, but someone else can argue for/against) that.
I think what Dulrik has proposed to make a missed bash be less catastrophic is a good start but I am unsure it will be enough without fixing the probability to save against it.
ETA:
Thuban wrote:
But, now here is where I'm biased as a builder who makes endgame content that is meant to be challenging: I don't want all the bosses to get steamrolled because they are terrible at bashing. I realize that's a bit of an exaggeration, but every nerf to the bad guys runs the risk of making PvE a snoozefest where there's no real challenge and you don't even have to pay attention.
I have a lot of feelz about endgame PvE that I should save for a different post, but I do think endgame PvE will remain sufficiently challenging even if you can bash all the baddies. Most of the really nasty things still cast their spells when proned anyway, don't they?
But playing a sorc, I gotta say, endgame PvE is mostly already a snoozefest because of null-magic and open air rooms that negate my charms and the preponderance of NPCs immune to petrification and/or magic all together. Dispel is super handy some times, but for the most part, there's not a lot to do in comparison with other classes.