Trosis wrote:
Algorab wrote:
I'll throw out a few questions and see what kind of responses it generates.
1. If you were to log-in and you're the only person on, what are the actions you would most like to do, but can't? Quest? Explore? Travel? Level?
2. Are any of those tasks just out of reach? For a basic example, if you would like to explore some underwater area and are capable of taking it on, but the potions you need to do so are hard to come by? I would consider that an example of something just out of reach.
3. What is the simplest method of making one of these things happen? Again, another bad example, but if there were an area that you needed to be size tiny to enter, but there weren't any sorcerers to assist you. One option would be to make a NPC that could shrink you for a fee. The easier option would be to just put some kind of fruit in the area that casts shrink when you eat it.
The easier the fix is, generally the faster it is to implement it. The more immediate the impact, the more rewarding the change. The more people that are able to do what they prefer, the more likely there is to be players to support those who want to RP more than anything else.
I’ve been logging in at low-frequency hours for quite a while. When I had Azoreth I didn’t feel able to do much adventuring since I didn’t have a tank. I felt very restricted in my ability to do anything solo. So all I did was just brew double heals in weak vials. So I think the “beefier pets” idea would help more support glasses go out and adventure a bit more. Though, I’m not sure what classes would utilize them. Tanks don’t need them, warlocks get elemental. Sorcerers get charms. So maybe a strong tanky pet in a priest only shop? Sort of like that warlock only shop in Ayamao?
But ever since I rolled my warlock I’ve been able to do a lot of solo PvE and I’ve had a lot of fun doing it. But the restriction with warlocks is that anytime I need to recall, I can’t just pray. I have to quaff a recall potion because that’s the only way to bring my elemental and other npc’s with me. Perhaps changing just a normal recall to bring all pets back with you would resolve that issue. Because I go through a lot but rarely come across priests. A shop selling rotatable recall vials would help with that.
Some adventures and exploration require gates to get to, until one learns the path to get there. But it’s easier to gate somewhere and then work yourself back to a landmark or portal stone so you can walk back to the gate target. So an NPC that will send gates for money would help in solo exploration.
I think there are a decent amount of sources for most things. I can think of a couple water breathing consumables that work for any class. Flight is a little tougher for someone who isn’t a caster using wands/staves. For invis I’m drawing a blank except for one particular worn item that makes the wearer invis as soon as it’s worn. So maybe more readily accessible consumables? Perhaps a scout that will sell herbs that will rot. I suggest things rot on log out because pe people will be less inclined to buy out the shop so everyone can buy some.
Another solution for that would also be having trib npc’s cast again. If we don’t want perma GS or Haste then maybe make priests the only trib guards that can cast. Although some NPCs can zap and brandish.
I hope I gave some clarity onto some of your questions and my reasoning for asking for these things in the first place. And thanks for investing in the subject.
Appreciate you taking the time, lots of different ideas here so let me mention a few in particular.
Word of Recall/Recall - Am I correct that one of the suggestions is to essentially just make WoR/Recall the same thing, but WoR can be used in combat? If so, it seems it would make brewed WoR more of a survival tool than a standard mode of conveyance, but would somewhat increase the power of any class with access to some form of pet.
Beefier Pets - Can I get a bit more elaboration on this? For instance, is it just about having a nice thick meat shield in-front of you for survivability? Is it about the pet having enough health to survive a full combat or more about excessive downtime? Is there something that would help fighter/adventurer classes in a similar way as a pet?
Spells for Coin - What amount of coin is both affordable enough to be used regularly, but still onerous enough that the people who can cast those spells personally would be in high demand to avoid the high cost? It's important that anything we put in doesn't directly discourage someone filling that role themselves at a later date.