nothingxs wrote:
Finally, the community sort of cannibalized itself. People drove each other away and eventually had no one left to play with. Now we just sort of sit around and talk about it.
I don't really accept the idea that a driving force behind SKs decline was players being mean to other players. Obviously, some sort of decline was inevitable for a game like SK, but I feel it would still be chugging along if it were not for a series of IMM decisions. I realize it is easier for IMMs to blame "problem players," but I never saw players really drive each other away from the game. I saw people rage and say they were leaving because syn or someone ganked them, but they always came back.
Several misguided changes to the game disrupted game balance and negatively impacted gameplay. Several questionable punishments meted out to players, including banning of players who were a main draw for others to play the game, did not help. Taking away GD, where we could joke around (thus building a sense of community) was also a terrible decision. Whenever I would take a break from the game, I'd continue to read GD, which would often pull me back to the game. I honestly felt like I was part of an SK community, and it was GD, more than anything else, that made me feel that way.
At this point, it would be really hard to revitalize SK without apologizing to certain players who were mistreated, unbanning most of the banned players, and walking back a bunch of changes to the code from the last several years. This isn't a fun game to play when there are only a couple other people logged on, so you would need to somehow get a bunch of people to come back at once.