I'm going to preface this with the caveat that, as I've said elsewhere, we more or less have to accept the game as is for the time being. Dulrik's limited time to code has been dedicated to fixing crash bugs and other severe problems.
With that out of the way, I agree minotaurs should get alertness as a racial ability. That makes complete sense, given the rationale for their weakness to sonic attacks. Resistance to cold makes sense since they have fur, and presumably that's why griffons and centaurs are resistant to cold. I think a cool ability would be for a minotaur to know when they've returned to a room they've been in within the past two or three ticks. Upon entering the room they would see something below the room's description like "You feel that you have been here recently." This would make it much easier for them to navigate mazes in the game; they would instantly know which directions circle back on themselves.
On the builder side, we have made a few items that have special features that only work for minotaurs, and we can introduce a few more of those without risking any major imbalances.
Do people know what their weakness to energy actually does? It doesn't seem to apply to very much. It does not mean, for instance, that an energy weapon does more damage to a minotaur. Also, energy types that are already something else, the way lightning bolts are lightning or energy drain is negative energy, do not appear to do extra damage to minotaurs.
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