TheX wrote:
1) Please stack arrows and herbs when you are picking them up and putting them into and out of containers, it will cut down on spam.
This is one of the best ideas in scout history. Especially the retrieval and re-sheathing of arrows can be a real nuisance for the scout and his companions. It must be improved.
TheX wrote:
2) a)Make rapid fire work like dual wield so that we may reach up to six attacks with the proper bow.
b)Make rapid fire work like specialize only with ranged weapons so we can fire as many as merc
I don't remember the mechanics exactly. I've always wanted scouts to be the dominant archer class, but I think bow-specialize was specifically intended to make a bow-spec'd merc just as good as a scout. Maybe even better. For some reason I'm thinking the armor worn may affect overall archery skills, but maybe I'm smoking crack and making things up in my head.
TheX wrote:
3) More herbs in more terrain, be creative.
Great idea.
TheX wrote:
4) Better pets, more variety of pets, we have creative people and a world of animals to choose from.
There's already a pretty wide variety of pets out there. I suspect more than the general population is aware, and probably even more than most advanced players are aware.
TheX wrote:
5) Rework skins and skinning to make this a viable armor solution.
Skins have already undergone some improvements in recent years. They're not back to being the ideal (like supernatural skins used to be), and they're not as bad as they were before innates were added to skins, etc. They're pretty decent right now, I could support further improvements to skins and skinning, but I don't think you'll ever convince Dulrik to make them so good that average non-scout players would start choosing to use skins in lieu of manufactured armor. Any proposal that leads to that end effect will be DOA. Improvements that are unique to scouts wearing better skin armor may be easier to sell. Personally, I would like to see skin options opened up so that any unconventional material that can be worked/resized/repaired in a shop can be skinned and tailored into armor. So that includes skin material types like wood, glass, stone, etc.
Good suggestions.