ladyjennbo wrote:
Honestly, we should be looking at ways to make the game more accessible in general with a smaller player base, and I'm not sure why anyone would be against it. Each starting city, not Sith'a'niel or Krychire or C'hzzrym but Teron, Nerina, Exile, and Menegroth, since those are the only livable areas, should have utilities like detect/fly herbs/flying mounts for sale, stat jewelries in Teron and Nerina since they're already in Exile and Menegroth, and ways to gate/teleport/rift, even if it's purchase or wands/staves for those things. That should be considered apropos for the course for any "adventurer" -- a basic thing like priests who offer heal prayers for everyone in every town, or the astral guides in every town, or shovels/lights/flasks/sextants available at adventuring shops in every major city.
You a.) still have to interact with others or travel for utility spells like haste/giant strength, locate object, identify, enchant, etc. Resurrect/raise dead/oracle would still be the same too. It's not going to change the game dramatically except to make it easier for people to get around, do quests, and discover the game without undue hardship. It'd be especially helpful for noobs since they get kicked out of the academy and straight into mass murder via imps, spiders, tigers, osquips, whatever.
-imagining the transport sorc in every town, hopefully right in every "recall" inn-
sitting right next to astral guides, or maybe even just using the astral guides as transport guides!-
transport
An astral guide says, "I offer the following spells:"
transport gate (NPCs/portal stones only) - casts gate for 4 platinum, 2 gold
transport rift (portal stones only, no random) - if you wanted, maybe we don't even need or want rift?? - casts rift for 6 platinum, 3 goold
transport teleport (portal stones only, no random) - casts teleport for 2 platinum, 1 gold
thuban
algorab
dulrik
THIS IS A GOOD IDEA