I'm always going to be in the buff things, not nerf things, court.
In the case weapons, there's a handful of middle of the road weapons (most of which have been mentioned) that with some slight tweaking of accuracy or speed would be viable. Some listed below: 1h - khopesh, katana, longsword, wakizashi, khurki, morning star, battle whip, shuriken, spiked mace, curved dagger, bo staff
2h - battle spear, pike, ahlspiess, landy, elemental orbs, ajatang
Non-massive weapons could get a boost in stats to make up for some of the clear advantages massives get.
Availability and attack type are also another limiting factor in the game. The reason you see the same specs a lot is not only are the subtypes slightly better, but those weapons also usually have multiple different end game material weapons and one or two options of some of the better attack types in the game.
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