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PostPosted: Mon Apr 07, 2003 4:45 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Alright, just say you wanted to replace the word "and" every time you said it to 'n. You would first create a file called wordchange.txt in your zmud directory that would have the following line in it:
Code:
and,'n


Then while on the mud and playing, you would simply use the command "sa" instead of "say" to say something.

The result would be something like this:
Code:
[HP:100%] [ME:100%] [PE:100%]
> sa Wow look at and change!
You exclaim 'Wow look at 'n change!

[HP:100%] [ME:100%] [PE:100%]


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PostPosted: Thu May 01, 2003 12:57 am 
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Mortal

Joined: Fri Mar 21, 2003 9:43 am
Posts: 51
Location: Co
I didnt think i was a noob till i started reading here wow

any i want to make use of the group code how do I input it into zmud

ie where do i put the script so it runs

cuz so fare all i can do is get it run but in a window that over takes my screen I almost cant see sk at all


JLK


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PostPosted: Thu May 01, 2003 1:06 am 
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Mortal

Joined: Fri Mar 21, 2003 9:43 am
Posts: 51
Location: Co
forgot to say what one i want to use its the one for zmud 6.40


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PostPosted: Thu May 01, 2003 5:38 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
These scripts have been set up so you just copy and paste them into the command line (where you normally type) and press 'ENTER' and Zmud will load everything in approately. I ran into some troubles with the group control window, so that might take some tinkering with, but everything else seems to do what its suposed to.


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PostPosted: Thu May 01, 2003 5:57 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 222
Location: Kansas City, MO
The tinkering mentioned in the above post, after entering the scripts on the command line, takes place in a settings window. Go into the Group control buttons, and open one of them to edit. In the position/size tab, there is a field that affects which side of your screen the buttons will be on, usually if you change one, the whole group will change. I put mine to go along the top of the screen.

E


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PostPosted: Thu May 01, 2003 1:03 pm 
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Mortal

Joined: Fri Aug 30, 2002 3:42 pm
Posts: 85
Thanks go to someguy as well for this one, for doing the research into the SK Calendar.

Potentially, you just might wet your pants at this one. I did. It doesn't really serve any functional benefit, other than displaying a Calendar of the previous, current and next month, along with days and months highlighted dependant upon the current time.

It puts a simple, small button (20x20 pixels) which, when clicked, get's the SK time and date, and parses it to create.....the display of the SK Calendar.

I've put it into it's own group MyfanwyCode in case you use some of the variables I have.

Code:
#CLASS {myfanwycode|time}
#VAR currentTime {17:00}
#VAR currentDay {the Moon}
#VAR currentDayNum {6}
#VAR timeVal {17}
#VAR timeAMPM {pm}
#VAR descTime {this is a test}
#VAR currentDate {28}
#VAR currentYear {711}
#VAR lstDays {the Bull|Deception|Thunder|Freedom|the Great Gods|the Sun|the Moon }
#VAR lstMonths {Winter Wolf|Frost Giant|Old Forces|Grand Struggle|Spring|Nature|Sun|Heat|Dark Shades|Long Shadows|Ancient Darkness|Great Evil}
#VAR currentMonth {Old Forces}
#VAR currentMonthNum {3}
#VAR tmpDateNum {4}
#VAR tmpDateText {Moon}
#TRIGGER {} {#tset (70)
#timer (1) {#gag 5;time} (False)} "" {manual}
#TRIGGER "timeTrap" {It is &timeVal o'clock &timeAMPM, Day of ¤tDay, ¤tMonth (%d)*, (%d) *.} {currentTime = "";currentDate = %5;currentYear = %6;#loop 1,%numitems( @lstDays) {#if @currentDay=%item( @lstDays, %i) {currentDayNum=%i}};#loop 1,%numitems( @lstMonths) {#if @currentMonth=%item( @lstMonths, %i) {currentMonthNum=%i}};#if (@timeVal=12) {#if (@timeAMPM="am") {timeVal = 0}} {#if @timeAMPM="pm" {#math timeVal ( %number( @timeVal)+12)}};#if @timeVal<10 {currentTime = %concat( "0", @timeVal, ":00")} {currentTime = %concat( @timeVal, ":00")};#t- TimeTrap} "" {disable}
#BUTTON 74 {} {#t+ TimeTrap;#gag 4;time;#wait;tmpDateText = %replace( @currentDay, "the ", "");#echo "";#echo "";#echo %ansi( white)Calendar:;#echo "";#if (@currentMonthNum=1) {tmpDateNum=12} {#math tmpDateNum @currentMonthNum-1)};#echo %ansi( yellow)%item( @lstMonths, @tmpDateNum);#echo "B  D  T  F  G  S  M";#loop 1,7 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%ansi( cyan, hi)"B - "%if( @tmpDateText="Bull", %ansi( white, red), %ansi( cyan))"Bull      "%ansi( cyan, hi)"D - "%if( @tmpDateText="Deception", %ansi( white, red), %ansi( cyan))"Deception    "%ansi( cyan, hi)"T - "%if( @tmpDateText="Thunder", %ansi( white, red), %ansi( cyan))"Thunder   ";#loop 8,14 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%ansi( cyan, hi)"F - "%if( @tmpDateText="Freedom", %ansi( white, red), %ansi( cyan))"Freedom   "%ansi( cyan, hi)"G - "%if( @tmpDateText="Great Gods", %ansi( white, red), %ansi( cyan))"Great Gods   "%ansi( cyan, hi)"S - "%if( @tmpDateText="Sun", %ansi( white, red), %ansi( cyan))"Sun       ";#loop 15,21 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%ansi( cyan, hi)"M - "%if( @tmpDateText="Moon", %ansi( white, red), %ansi( cyan))"Moon      ";#loop 22,28 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "";#echo "                          "%if( @currentMonth="Winter Wolf", %ansi( white, red), %ansi( cyan))"Winter Wolf (1)     "%if( @currentMonth="Sun", %ansi( white, red), %ansi( cyan))"Sun (7)";#echoprompt %ansi( yellow)%item( @lstMonths, @currentMonthNum);#echo %repeat( " ", 26-%len( %item( @lstMonths, @currentMonthNum)))""%if( @currentMonth="Frost Giant", %ansi( white, red), %ansi( cyan))"Frost Giant (2)     "%if( @currentMonth="Heat", %ansi( white, red), %ansi( cyan))"Heat (8)";#echo "B  D  T  F  G  S  M       "%if( @currentMonth="Old Forces", %ansi( white, red), %ansi( cyan))"Old Forces (3)      "%if( @currentMonth="Dark Shades", %ansi( white, red), %ansi( cyan))"Dark Shades (9)";#loop 1,7 {#echoprompt %if( %i=@currentDate, %ansi( white, red)%i, %ansi( cyan)%i);#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%if( @currentMonth="Grand Struggle", %ansi( white, red), %ansi( cyan))"Grand Struggle (4)  "%if( @currentMonth="Long Shadows", %ansi( white, red), %ansi( cyan))"Long Shadows (10)";#loop 8,14 {#echoprompt %if( %i=@currentDate, %ansi( white, red)%i, %ansi( cyan)%i);#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%if( @currentMonth="Spring", %ansi( white, red), %ansi( cyan))"Spring (5)          "%if( @currentMonth="Ancient Darkness", %ansi( white, red), %ansi( cyan))"Ancient Darkness (11)";#loop 22,28 {#echoprompt %if( %i=@currentDate, %ansi( white, red)%i, %ansi( cyan)%i);#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%if( @currentMonth="Nature", %ansi( white, red), %ansi( cyan))"Nature (6)          "%if( @currentMonth="Great Evil", %ansi( white, red), %ansi( cyan))"Great Evil (12)";#echo "";#if (@currentMonthNum=12) {tmpDateNum=1} {#math tmpDateNum @currentMonthNum+1)};#echoprompt %ansi( yellow)%item( @lstMonths, @tmpDateNum);#echo "";#echo "B  D  T  F  G  S  M       "%ansi( white)"Current Date and Time:";#loop 1,7 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "";#loop 8,14 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%ansi( white)"Time: "%ansi( yellow)@currentTime"   "%ansi( white)"Day: "%ansi( yellow)Day of @currentDay;#loop 15,21 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "     "%ansi( white)Date: %ansi( yellow)@currentDate %ansi( white) Month: %ansi( yellow)@currentMonth %ansi( white) Year: %ansi( yellow)@currentYear;#loop 22,28 {#echoprompt %ansi( cyan)%i;#echoprompt %repeat( " ", 3-%len( %i))};#echo "";#send %crlf} {} {} {} {} {CLOCK} {Size} {20} {20} {Pos} {1} {122} {} {31} {} {} "" {} {} {} {2}
#CLASS 0


Normal caveats apply...

Have fun :)


Last edited by Myfanwy on Thu May 01, 2003 1:27 pm, edited 1 time in total.

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PostPosted: Thu May 01, 2003 1:16 pm 
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Mortal

Joined: Fri Mar 21, 2003 9:43 am
Posts: 51
Location: Co
Ok for some reason when i type info the group buttons dont up date

Can anyone help ?

Pm or email me please


JLK


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PostPosted: Wed May 14, 2003 2:09 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 128
Location: Somerset, UK
first day I'v played since the new changes went in, and added this after recalling once by mistake.


Code:
#alias recall {#yesno {Are you sure you want to recall? ~(This will cost you XP~)} {~recall}}

#alias / {#yesno {Are you sure you want to recall? ~(This will cost you XP~)} {~recall}}


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PostPosted: Fri May 16, 2003 4:55 pm 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
I am lost...I dont have Zmud or I dont think I do..I use a program called Pueblo..a friend showed it to me and its worked good so far..so anyone help me here?


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PostPosted: Fri May 16, 2003 4:59 pm 
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Immortal (Inactive)

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
Well, with auto recall now, you should be able to just type "auto recall" and prevent any worries of accidental recalls.


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