Shattered Kingdoms

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PostPosted: Sun Jul 06, 2003 1:36 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 128
Location: Somerset, UK
*bump*


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PostPosted: Sun Jul 06, 2003 1:39 pm 
BlackDragon wrote:
*bump*


*dump*


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PostPosted: Sun Jul 06, 2003 5:12 pm 
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Joined: Sun Jun 22, 2003 4:22 pm
Posts: 343
Location: Sebring, FL, USA
*has no clue in the FOOKING world how to do any of this, but is learning quite well from it* :o


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PostPosted: Sun Jul 06, 2003 5:45 pm 
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Joined: Thu Apr 25, 2002 10:12 pm
Posts: 192
Location: My pineal gland
One from the vaults. This is one I wrote for my rogue of yesteryear when I was -very- bored. It's in Mudmaster format, but it should convert to Zmud or whatever pretty easily. An action is like a trigger, and an alias is, well, an alias.

Code:
/action {You sprint %0.} {/var fled $0} {}

/alias {bs %0} {backstab $0;/var victim $0} {}

/alias {cd} {/if {$fled="north"} {south};/if {$fled="northwest"} {southeast};/if {$fled="west"} {east};/if {$fled="southwest"} {northeast};/if {$fled="south"} {north};/if {$fled="southeast"} {northwest};/if {$fled="east"} {west};/if {$fled="northeast"} {southwest};/if {$fled="up"} {down};/if {$fled="down"} {up}} {}

/alias {ff} {cd;circle $victim} {}


Basically, it's for repeat circle-stabbing following a backstab. Backstabbing someone with the shortcut 'bs' stores the name of the person you stabbed under the variable 'victim'. You flee, it captures the direction you sprinted in under 'fled'. The alias 'cd' reverses the direction you fled in, while 'ff' combines that with a circle stab of your last backstab victim. For extra fun, tie 'flee' and 'ff' to two different hotkeys. Backstab, flee, circle, flee, circle, etc.

The only catch is you can't stack it. You have to wait until you've actually fled before you fire off the 'ff', or it won't have had time to figure out where you ran to and you'll head off in some strange direction. It also fails if you run through a named exit (i.e. 'gate') instead of a standard direction. I'm sure there's some clever way to address the former issue by delaying the interpretation of the variable or some such, but I'm not technical enough to figure it out.


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PostPosted: Mon Jul 07, 2003 5:44 pm 
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Joined: Sun Jan 05, 2003 4:24 pm
Posts: 86
I have a question about the script for look/examine. When I have a griffon-sized knapsack and a griffon pc in the same room and I type l griffon, which expands to examine griffon, i get the desc and eq of the griffon pc followed by a list of what is in the knapsack. Any way to fix this?


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PostPosted: Mon Jul 07, 2003 6:00 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
I have not been able to fix this as of yet. My only suggestions are to try and use full names of items (l knapsack) and full adjectives (l silver-feathered) to cause this problem to occur as little as possiable.


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PostPosted: Mon Jul 07, 2003 7:58 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
help? with how to do this all?


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PostPosted: Tue Aug 05, 2003 5:50 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Just ran into a player who was wearing:
Code:
<worn on body>       (Glowing) a magenta chiffon teddy (superb)
and after OOCly if they even knew what a teddy was, I though I might offer this script to anyone who may need it.
Code:
#alias {dict} {#url http~:~/~/dictionary~.reference~.com~/search~?q~=%1}

Now, next time you see a find an interesting peice of equipment, try that script before you go prancing around the world.

PS - At least the character was female...


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PostPosted: Fri Aug 08, 2003 4:29 pm 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Wow this is all amazing. Before I read this topic I had no idea about all of this, but now I see there's a whole world of zMud scripts out there and some are more than useful. I tried myking something by myself but all I came up with was a trigger to change color when someone says a certain word or something...lame huh :oops: These scripts are very useful so keep 'em coming! :wink:


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PostPosted: Fri Aug 08, 2003 7:45 pm 
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Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Alright, I am no scripting genius by anymeans, hell it even took me like 5 minutes to work out a simple trigger. So I am going to post my question to all you Zmud users who have a clue. Whenever I log on zmud, it throws it onto notepad, but there is like, a bunch of coding jumbled in with the log, numbers and brackets and stuff. And I have to go through and spend alot of time editting that stuff out, even by using the replace command it takes a long time. Is there any trigger or something I can use, that when I log, it will prevent the coding from being in the log?


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