Brawlflint wrote:
I think the reason I like adventure class is because it tends to rely more on wit and fast thinking than brute strength or spellpower.

I've settled on Scout, because I like the idea of being a survivalist. Now to just 100% settle on an alignment and get a move on.
Humans make decent scouts, yes?
When it comes down to numbers, yes. Humans do make good scouts. Baldric, I am certain, would MORE than agree with me on this. He and I went through a "humans are the best race in the game and they ROCK every class" debate recently

(nothin' but respect, Baldric! LOL!)
The only reason I've never played a human scout is due to their lack of innate infravision. Everyone seems fine with relying on herbs and scripted items, which is just fine for everyone else. I have hard time swallowing it, though. As for the actual attribute levels that humans are capable of, they make more sense from a PK aspect.
However, if you want to have fun and RP more, then I would suggest either a halfling (which can tend to be a bit of a drawback with the small sized weapons and arrows) or a half-elf (which is unfortunately fairly common). This is if you wanted to play a gray aura character. If you would like to go light aura, then I might suggest an elf because of their great capacity for charisma (they have the highest possible charisma, which is important to scouts because the order command's lag is determined by your charisma level). Dark aura scouts usually end up half-elves, humans or halflings, as elves cannot be dark aura.
If you're having a hard time deciding on an aura, I would suggest you go either light or gray. I thoroughly enjoyed my scout druids (I've played a few of those as well) and that cabal is usually (although not by any means restricted to last I checked) gray aura oriented.
No matter what, just have fun.