Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 1:34 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Talking in game in black text
PostPosted: Mon Sep 05, 2005 6:47 pm 
Offline
Mortal

Joined: Sat Nov 27, 2004 3:26 pm
Posts: 609
Location: Eastern Tennessee
Is bad.

Don't do it.

Thank you.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 06, 2005 6:19 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Maybe you should change the color settings on your client to see black text.

Achernar


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 06, 2005 7:59 am 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
That'd be a great idea - if my client could do that.

There's no reason to talk in unusual colors anyway. If someone has color, speech is naturally color-coded to show the language being spoken. If someone doesn't have color, they can't see what you did anyway.

So save the fancy colors for titles and *occasional* use in descriptions. Especially if you're a newbie, you've better things to do than play with color codes.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 06, 2005 8:02 am 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
The black the blends with the screen is a bad idea. Don't do it. Everything else is fair game IMO.

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 06, 2005 1:18 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The game is designed to be used with a black background screen. Therefore please don't use that color for any foreground text. That applies to builder areas as well as people talking.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 06, 2005 1:52 pm 
Offline
Mortal

Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
Would it be possible to disable the black color code?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 07, 2005 6:53 am 
Offline
Mortal

Joined: Wed Jun 15, 2005 1:27 pm
Posts: 325
Dulrik wrote:
The game is designed to be used with a black background screen. Therefore please don't use that color for any foreground text. That applies to builder areas as well as people talking.


I'm with Benzo. Can we disable the black color code? I think it goes beyond color to actually being buggy. I'm thinking what's happening is because the game inherently recognizes that the game is meant to have a black bg, even when you change the bg color on your client, the black text changes to match. This could also just be a bug with Gmud AND Zmud, but I doubt it.

It's a pain having to disable ANSI just to see that someone just said 'Hello' in black text :-?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 07, 2005 9:05 am 
Offline
Mortal

Joined: Wed Jul 28, 2004 1:42 pm
Posts: 453
Location: Ca
Aren't there a few items that have some black text when they someone is wearing them and you look at that person?

It is a pain to have to highlight, copy, and paste it elsewhere so you can read it.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 07, 2005 9:25 am 
Offline
Mortal

Joined: Thu Jan 06, 2005 1:51 pm
Posts: 472
Baraka wrote:
Dulrik wrote:
The game is designed to be used with a black background screen. Therefore please don't use that color for any foreground text. That applies to builder areas as well as people talking.


I'm with Benzo. Can we disable the black color code? I think it goes beyond color to actually being buggy. I'm thinking what's happening is because the game inherently recognizes that the game is meant to have a black bg, even when you change the bg color on your client, the black text changes to match. This could also just be a bug with Gmud AND Zmud, but I doubt it.

It's a pain having to disable ANSI just to see that someone just said 'Hello' in black text :-?


I've never had a problem with changing colors in Zmud. Simply adjust your foreground colors (not the background color) to have black text be a dark grey, dark grey to be a bit lighter, and light grey to be a bit lighter yet. This has been a workable solution for many over the years. Personally, I'd hate to see the color disabled as it does have it's uses, when used correctly and sparringly.

I agree that it is a pain to either highlight or disable ANSI when someone talks in black text, that is why it was suggested to not use it for speaking.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 07, 2005 1:47 pm 
Offline
Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Clients can usually configure black to be dark-dark-grey, but newbies will never know how to do this straight away, so please don't use it for speech. Highlighting the text with your mouse would also make it readable, so it isn't impossible to read, just awkward and inconsiderate.

Disabling the colour code might mean black text on the various coloured backgrounds wouldn't work, at which point it IS appropriate and readable. Just a thought.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 117 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group