Shattered Kingdoms

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 Post subject: Create Bow
PostPosted: Wed Nov 28, 2007 7:51 am 
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Mortal

Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
I think among a scouts arsenal he should be able to create wooden bows of any subtype he desires. What would stop a skilled scout from taking the time to carve his own customized wood bow?


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PostPosted: Wed Nov 28, 2007 9:38 am 
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Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
*le yawn*


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PostPosted: Wed Nov 28, 2007 9:50 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Is it that hard to find bows?


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PostPosted: Wed Nov 28, 2007 10:01 am 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
It's just Cleef the Queef again. His presence is a statistical improbability, and he can therefore be safely ignored.


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PostPosted: Wed Nov 28, 2007 10:54 am 
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Mortal

Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
I'm talking RP here gents and a self-reliant class. Goldlantern, thank you for the compliment.


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PostPosted: Wed Nov 28, 2007 12:13 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I don't think it's needed or wanted. If it's "for rp", why stop at bows? Let's make some wooden swords/spears/axes!


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PostPosted: Thu Nov 29, 2007 7:24 am 
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Mortal

Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
Because scouts are geared toward bows, hence why they get fletch, ambush, skirmish and rapid shot.


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PostPosted: Thu Nov 29, 2007 9:14 am 
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Mortal

Joined: Thu Nov 15, 2007 2:56 am
Posts: 11
I think this is a good idea. I mean, scouts spend all their time in the wilderness.. what else are they going to tie up presents with?


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PostPosted: Thu Nov 29, 2007 9:32 am 
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Mortal

Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
Now I'm finished arguing this point. :roll:


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PostPosted: Thu Nov 29, 2007 9:34 am 
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Mortal

Joined: Sat Oct 01, 2005 11:32 pm
Posts: 424
I'm for and against this. For in the fact that scouts should be self reliant. Against because well it makes things really hard to do. But it would allow for some interesting combinations and could in the end prove to be an interesting flavor and mechanical add.


However, I think I'll support the idea only for one true reason that goes miles beyond the scout. Artisans. A class or group of skills to craft things would be awesome. Many a day comes that I think of joining a certain group simply for the ability to make armors and shields. Why not make a class that does that, give them a few spells (enchants and such) take away said skill from group and give them another in its place that is more RP fitting and actually will apply to them better in the current CRS system.


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