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Is aura of negation dumb?
Aura of negation is dumb. 48%  48%  [ 20 ]
Aura of negation is not dumb. 52%  52%  [ 22 ]
Total votes : 42
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 Post subject: Aura of negation
PostPosted: Tue May 08, 2012 4:45 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
A) This are dumb. It makes no sense for a barbarian to be more adept at dispelling -anything- than users of magic. Someone with a crapload of enchants won't be dispelled by a magic user in a fight without a lot of dispel magic casts, but they can be dispelled in an instant by a barbarian.

B) This is unnecessary. MR barbarians were/are frustrating to play because training MR takes away a lot of your PvE potential and also makes you difficult to heal in fights and buff before fights in PvP. The magical damage reduction was good enough, aura of negation made MR barbs godlike in PvP with the least prep of any melee character ever.

C) This is damaging to the game. Now, instead of playing a character who needs to interact with other characters in order to be able to handle themselves in PvP by gathering consumables for spells or enchantments for armor, you can just roll an MR griffarb and win fights against other PCs regardless of the prep they've put into a fight, because you can just aura of negation all their prep away even if you're bashed. On the other hand, if you aren't playing an MR barb then no matter how strong your melee character is, no matter how much prep you may have put into them in enchants/consumables, in fact, no matter if you even manage to prep up before a fight starts, an MR griffarb can beat you in a fight because they can just turn on their aura of negation and cancel all of your buffs, and your magical weapons you spent hours obtaining and enchanting do half damage on top of that because screw you, that's why.


Why was this feature: A feature that no one asked for and that rewards putting no prep into your character while even punishing those who do, put into the game? I say remove aura of negation. It's not only dumb, but it serves to give a big "screw you" to people who actually put work into their character.

If I was playing someone with a sick enchanted suit that got ganked by an MR griffarb fully dispelling me and bashing me to death, I'd probably delete and never play again.


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 Post subject: Re: Aura of negation
PostPosted: Tue May 08, 2012 5:07 pm 
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Joined: Sat Jul 07, 2007 7:09 am
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SK Character: Gorvik, Kriltor, Viliatrou
To have no draw backs and a moderate success rate from what I've seen at fully dispelling your opponnent. Aura of negation is extremely overpowered, period. The class needed no extra buff, though I admire and fully appreciate the staffs effort to spice up the gameplay, this skill has no place in any class, especially a Barbarians. MR builds should have something to benefit from, as to what I cannot say, but this should not be it.


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 Post subject: Re: Aura of negation
PostPosted: Tue May 08, 2012 5:08 pm 
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I lvled a Mr barb (non griffon) just to test how strong they are. They are still fairly terrible in PvE but in other situations they are devastating. The 100% effectiveness in Mr resistance is a bit much too. 10 attribute points and you are 100% protected from magic.

I also agree that aura of negation is a bit much, especially because it seems like there are no to few ways to protect yourself from being hit by it.


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 Post subject: Re: Aura of negation
PostPosted: Tue May 08, 2012 6:22 pm 
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I like aura of negation, it shakes up the current paradigm of super preparation, and introduces a new strategy to the field.

It changes the perspective of players from rolling in with spirit aura and haste, giant strength, summoning raptor jesus as their ally and savior by their side to lay down a righteous beatdown on some poor unsuspecting newbs.

The one griffarb I do know that utilizes it also has extra items to increase his MR, and an item that grants him spell ward too.

I mean you could just not give a [REDACTED] about enchantments either, but I saw another MR griffarb get evaporated by magma spray the other day too.

I don't think that just because all of us built our characters this one way, and then someone else built it another way and gets a surprise reward is a bad thing, but it was widely considered that training MR was a joke by veteran players before these changes, so there you have it.


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 Post subject: Re: Aura of negation
PostPosted: Tue May 08, 2012 8:55 pm 
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Location: Seattle
SK Character: Theodoric
Were it not for griffarbs being turned into the ultimate kamikaze class by this change, I'd be fully behind it. As it stands I am attempting not to pass judgment until I have the chance to fight a griffon 1v1, in the hopes that magic protection on armor still makes enough of a difference. My gut reaction is that it seems to make griffon barbs more powerful than they should be for their ease of use, and that I wish there was a darkie class as plug and play so that my current could enjoy the tactical benefits of having a front row insta dispeller who lost nothing from dying.


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 Post subject: Re: Aura of negation
PostPosted: Tue May 08, 2012 10:58 pm 
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patrisaurus wrote:
Were it not for griffarbs being turned into the ultimate kamikaze class by this change, I'd be fully behind it. As it stands I am attempting not to pass judgment until I have the chance to fight a griffon 1v1, in the hopes that magic protection on armor still makes enough of a difference. My gut reaction is that it seems to make griffon barbs more powerful than they should be for their ease of use, and that I wish there was a darkie class as plug and play so that my current could enjoy the tactical benefits of having a front row insta dispeller who lost nothing from dying.


Griffarbs aren't any better than any other barbarian race. They all get the same stuff. Griffarbs are probably worse than a human or any other barbarian race due to the fact that they have less equipment slots, and less variety of weapons.

Not sure why another race or anything needs created, when it's obvious that what you are talking about can already be done.


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 Post subject: Re: Aura of negation
PostPosted: Wed May 09, 2012 1:19 am 
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I don't think griffon barbs are anything special regarding this change. Barbarians where powerful before this change and even more so after it. My gripes are with the 100% effectiveness of resisting spells and what the appears of the 100% effectiveness of negating spells (be it the one the barb is fighting or self spells). Right now I can enchant my armor to have 100 runes of fortitude, but I would still have a chance to be petrified, even if it is small. A barbarian who trains MR stats 10 times is 100% immune to spells, with the exception of magma which ignores mr. I don't think any class such get such an absolution. There should be a fail rate somewhere in there as well as an easier means of resisting the debuff of negation.


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 Post subject: Re: Aura of negation
PostPosted: Wed May 09, 2012 3:33 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Ardith likes aura of negation because he's playing with a griffon MR barbarian. He's also way out of touch since he virtually never PvPs without an overwhelming group anyway.

ninja_ardith wrote:
I like aura of negation, it shakes up the current paradigm of super preparation, and introduces a new strategy to the field.
Yes, a new strategy of rolling griffon MR barbs and destroying people who actually have to put effort into their characters.

ninja_ardith wrote:
It changes the perspective of players from rolling in with spirit aura and haste, giant strength, summoning raptor jesus as their ally and savior by their side to lay down a righteous beatdown on some poor unsuspecting newbs.
This sentence doesn't even make any sense. My guess is that you're comparing using 3 consumables as an example of "super preparation." It isn't.

ninja_ardith wrote:
I mean you could just not give a umm... about enchantments either, but I saw another MR griffarb get evaporated by magma spray the other day too.

Okay, so great, let's all roll warlocks so we can deal with MR barbs: That's perfect logic. Even worse, aura of negation works on elementals.

ninja_ardith wrote:
Griffarbs aren't any better than any other barbarian race. They all get the same stuff. Griffarbs are probably worse than a human or any other barbarian race due to the fact that they have less equipment slots, and less variety of weapons.


Griffarbs are obviously the best choice for MR barbs, because they have excellent physical stats, extra stat trains (for MR), an extra claw attack, and natural flight. In fact -you- said even before MR barbs came around that griffon was the best choice for MR barb.




MR barbs were put into the game, I thought, because barbarians generally don't like magic and so they shun it, according to the helpfiles. Does honestly no one have a problem with barbarians all of a sudden now possessing the ability to MANIPULATE that same magic just because they trained MR? That's stupid. I can't honestly describe how stupid it is. The only thing that's more stupid than the explanation behind why aura of negation works, is how stupidly unbalancing it is, and how much it rewards people who put zero effort into their characters while punishing people who do.

Dulrik, are you aware of the fact that by making aura of negation dispel all spells on a target, and by giving MR barbs damage reduction against magical weapons, you're basically discouraging players from playing the game unless they're playing an MR barb? It's actually -worse- to spend time gathering nice weapons now.


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 Post subject: Re: Aura of negation
PostPosted: Wed May 09, 2012 4:40 am 
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Joined: Mon Jan 02, 2006 7:47 pm
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SK Character: Amorette
I think we need more time to see how it really affects PVP in a broad scale. Currently, all the darkies hate it because people are rolling up all these griffarbs. I think you could probably have a little bias from either side, but I will say that I think it's nice that MR is not completely stupid any more. No need to jump the gun yet.

I'm more irritated that barbs are getting all these hardcore buffs and changes in general when swashies and enchant spells need attention, but I know that Dulrik is working on it so I will stop whining and will wait patiently!


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 Post subject: Re: Aura of negation
PostPosted: Wed May 09, 2012 4:44 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
MR is actually more stupid now than it used to be, just for different reasons.


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