Ardith likes aura of negation because he's playing with a griffon MR barbarian. He's also way out of touch since he virtually never PvPs without an overwhelming group anyway.
ninja_ardith wrote:
I like aura of negation, it shakes up the current paradigm of super preparation, and introduces a new strategy to the field.
Yes, a new strategy of rolling griffon MR barbs and destroying people who actually have to put effort into their characters.
ninja_ardith wrote:
It changes the perspective of players from rolling in with spirit aura and haste, giant strength, summoning raptor jesus as their ally and savior by their side to lay down a righteous beatdown on some poor unsuspecting newbs.
This sentence doesn't even make any sense. My guess is that you're comparing using 3 consumables as an example of "super preparation." It isn't.
ninja_ardith wrote:
I mean you could just not give a umm... about enchantments either, but I saw another MR griffarb get evaporated by magma spray the other day too.
Okay, so great, let's all roll warlocks so we can deal with MR barbs: That's perfect logic. Even worse, aura of negation works on elementals.
ninja_ardith wrote:
Griffarbs aren't any better than any other barbarian race. They all get the same stuff. Griffarbs are probably worse than a human or any other barbarian race due to the fact that they have less equipment slots, and less variety of weapons.
Griffarbs are obviously the best choice for MR barbs, because they have excellent physical stats, extra stat trains (for MR), an extra claw attack, and natural flight. In fact -you- said even before MR barbs came around that griffon was the best choice for MR barb.
MR barbs were put into the game, I thought, because barbarians generally don't like magic and so they shun it, according to the helpfiles. Does honestly no one have a problem with barbarians all of a sudden now possessing the ability to MANIPULATE that same magic just because they trained MR? That's stupid. I can't honestly describe how stupid it is. The only thing that's more stupid than the explanation behind why aura of negation works, is how stupidly unbalancing it is, and how much it rewards people who put zero effort into their characters while punishing people who do.
Dulrik, are you aware of the fact that by making aura of negation dispel all spells on a target, and by giving MR barbs damage reduction against magical weapons, you're basically discouraging players from playing the game unless they're playing an MR barb? It's actually -worse- to spend time gathering nice weapons now.