Dark-Avenger wrote:
Taunt, no matter the little changes that happened after the big change, was, is and will be(if it remains like that) completely overpowered. And the coding doesn't seem to work as intended either. Of course people like Ardith will say that taunt sucks, but then again they play a swashbuckler.
The 6 vs 1(make it 2, he had a store bought pet with him) gank with the instant taunt that happened 2 days ago was just another proof of how overpowered taunt is.
Why do you jackasses keep taking what I say out of context to fit your arguments?
I didn't just say "taunt sucks". I gave particular reasons why I don't like the skill, and I'd appreciate it if you would quit skewing my arguments to fit whatever half-assed argument you have.
Delear just happened to get unlucky. One case of something happen is by no means an indication of how strong or how weak a skill is. Being in a group of six versus a group of two does not garner you immunity to being taunted. It only gives you a higher chance of saving against it. It's the same thing with every single saving throw in the game. You will never be 100% completely immune to anything.
Delear wasn't even killed because he was taunted. He could have just as easily been tripped or bashed, and he was simply overpowered by damage output.
Now don't touch my argument again, you freak. Because I'll use the same half-assed argument to show that my necromancer was taunted by a swashbuckler and ended up ganking three PCs and could have killed another two.
Some of you just don't feel safe enough unless you're wearing elbow and kneepads all the time.