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Should enchant armor be allowed to add stacking saves?
Poll ended at Tue Oct 21, 2014 6:39 am
Yep 50%  50%  [ 9 ]
Nope 50%  50%  [ 9 ]
Total votes : 18
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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Tue Oct 07, 2014 2:27 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That's a good idea Trosis, but that involves manually touching up every area.

My idea takes a code change in one spell that would affect everything, including making skinning useful again.


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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Tue Oct 07, 2014 10:39 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Edoras wrote:
That's a good idea Trosis, but that involves manually touching up every area.

My idea takes a code change in one spell that would affect everything, including making skinning useful again.


Yeah it would take time and effort, but with sadr said about "determining balance" and all that, changing each ar
Or set based upon how hard it is to obtain and other factors, it would be the best option imo.


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 Post subject: Re: Allow for enchant armor to place stacking saves.
PostPosted: Wed Oct 08, 2014 2:10 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I think this is way down the list behind warriors still being way too powerful, and scouts sucking hard.

I voted yes on this though for the simple fact that you can only add saving throws to jewelry slots. This gives a huge advantage to the few people that have the good armor in the game. I don't see any point in the impairment system since most of the classes that would use debilitating spells already start with a huge art advantage. It's also incredibly difficult to get a decent set of equipment out of only 7 enchant slots.


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