Shattered Kingdoms

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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Wed Nov 19, 2014 9:21 am 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
I wasn't trying to derail your thread; I posted in direct response to your own swashie/Darth Maul comment and linked to a different discussion.

Sorry. :oops:


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Wed Nov 19, 2014 9:34 am 
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Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
Thanks for the link to the previous thread. I read the post and it seemed that Dulrik spoke on the matter.

Dulrik wrote:
But in watching the fight again on YouTube, the only move that Maul performed that is applicable to swashbucklers was to kick Obi-Wan in the face -- three times! (Obi-Wan was such a n00b.)


I take this as he doesn't want staff skill on Swashbucklers.


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Wed Nov 19, 2014 10:33 am 
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Joined: Fri Apr 17, 2009 9:50 pm
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What really makes swashbuckler like jedi isn't the lightsaber--it's their unique combination of a lack of heavy armor and the enhanced parry skill. In Star Wars, only jedi do that. In SK, only swashbucklers do that.

Weapon subtypes are not created equal. That's how damage output on slow weapons is regulated between classes. Giving staff a buff would have different levels of impact on all the classes with access to it. That's dangerous work probably better attempted after other problems are fixed.


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Wed Nov 19, 2014 12:10 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
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Baranov wrote:
Chem wrote:
And that's why we need a Monk Class!

We all know Dulrik loves a certain monastery way too much for there to be a monk class that could infringe on them anyways.


You mean the Ranma 1/2 Rip off Cabal?


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Wed Nov 19, 2014 7:47 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
I agree with fusing staff + staves.

I think that the game should have dual wielding weapons. I always loved the double-bladed swords and dire maces in Neverwinter Nights.

Giving swashies a blunt weapon option could be cool.


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Thu Nov 20, 2014 10:58 am 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I know that this is not the most logically of items but why not just make staffs reach? I know that as a priest I have always wanted to wield a staff but I don't because it doesn't reach.

Many be not all staffs should reach, but a few sub-types would not be game breaking.


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Fri Nov 21, 2014 7:27 am 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
Why would you use a reach weapon as a priest?


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Fri Nov 21, 2014 7:37 am 
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Only of the only reasons that I do like to use a reach weapon is for spell targetting. If I am hitting the target, I do not need to target them. But then again, I am terrible at pk so there ya go.


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Fri Nov 21, 2014 12:05 pm 
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Carsetius wrote:
Only of the only reasons that I do like to use a reach weapon is for spell targetting. If I am hitting the target, I do not need to target them. But then again, I am terrible at pk so there ya go.


if that is the reason, it can still be done. Even if you don't know how to use the weapon you can still equip it and actually use it. You'll never land a blow or inflict damage but you'll retain your target. Unless of course this was fixed.


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 Post subject: Re: New Uses of Staff Weapon
PostPosted: Fri Nov 21, 2014 8:11 pm 
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Joined: Tue May 31, 2005 9:16 am
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SK Character: NA - Inactive
Opey wrote:
Why would you use a reach weapon as a priest?



Same reason so many priests wield pole-mace.

I like the idea of one or two 2-handed staff type having reach, and having an increased chance of blocking/parrying attacks.


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