Syn got what I wanted to say. Many of the innate bonuses are pretty much just minor convenience-related things, or barely useful at all (detect magic and faerie fire, cough).
Glaring weaknesses should be countered with glaring advantages, and most of these races simply seem to have none. Elves and Delves are supposed to be these mystical races, but the only thing powerful about them seems to be their heinously long lifespan. Otherwise, all you see is their glaring weaknesses. And when you can rather easily buff a human warrior into being as big as a giant, as strong as a giant, and as dextrous as a sprite, well that's two races that get shafted right there, along with all the ones that can't reach 25 because of their gimpy stats. It's not an advantage anymore when you can do that. And let's face it: PK in SK, 90% of the time, goes down with prep and at master+... it'd be great if people were just meeting spontaneously in the wilderness at random times and levels and what have you, but that just isn't the way it goes down.
Making a race just sort of better than others, in order to make it the most popular... errr... as a gamer I find that notion to be absolutely ridiculous, but I understand that you're trying to create a world. The game will never be bereft of humans, though. As a game that is about avatars, there will always be people who choose the race they relate to. Well, we're humans. The human adventurer is a classic choice and doesn't require a lot of thought either so it's a common choice for beginners. Having the other races be for, perhaps, more advanced players, is fine. But it shouldn't just be because they're "worse," imo.
Last edited by Enishi on Sun Apr 27, 2008 11:06 am, edited 1 time in total.
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