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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:04 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Careful, Edoras. You'll get warned for flaming.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:04 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
OK this is going to hurt but I think the issue is...

1) (original point) Why can we give level 50 weapons with a + 5+/5+ weapon to a NPC that gives them a significant amount of utility and damage?

2) NPC Wars is becoming a huge issue in which some sides rely and exploit heavily the use of NPCs on the PK front, giving them super weapons on top of it extends the degree of advantage having NPCs over PC's grants. (A non elite player is worth less than a NPC to the skilled player)

3) Limit the ability to use massively damaging weapons on a NPC.

Now the second part

1) People are hoarding several higher level weapons in order to a) equip their NPCs b) keep them from their enemies c) they are just dbags.

2) This is an issue that limits the ability for normal players to get their hands on and experience, part of the game (loot is part of the game, it should not be a right earned but something available to everyone at some point without having to be the best of the best. PK should not be the only determining factor to how much an individual contributes to the game.)

3) To solve this a limit should be placed on the number of higher level weapons that any one person can carry at a time and/or the timer and hour input should be adjusted to remove them from hoarders. (Say a weapon needs equipped to a PC for X number of hours over a week or it is stolen. Hide the value of X from the player base).

I think I got that one straight.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:07 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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No.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:11 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I still don't think anyone else is going to agree with you spidermonkey. One of your main arguments is that new players should be able to have some of the best weapons in the game without being good at PK. This is not an argument worth trying to make. Someone who is bad at PK and has good weapons will just get ganked and lose them unless no one wanted them in the first place, at which point no one would have hoarded it anyway.

ninja_ardith wrote:
You can tell if players on the other side actually feel threatened by your character if they're hoarding the kinds of weapons you like to use.
At least I know now why you always hoarded that ironguard ring from me.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:12 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
I'm going to say one thing about NPC wars: they curb the one problem with the game, which is a lack of players. If we regularly had 200+ wholists, then mobwars would be ridiculous. But we don't, so they're not as bad as you'd think.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:16 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
spidermonkey wrote:
OK this is going to hurt but I think the issue is...

1) (original point) Why can we give level 50 weapons with a + 5+/5+ weapon to a NPC that gives them a significant amount of utility and damage?

2) NPC Wars is becoming a huge issue in which some sides rely and exploit heavily the use of NPCs on the PK front, giving them super weapons on top of it extends the degree of advantage having NPCs over PC's grants. (A non elite player is worth less than a NPC to the skilled player)

3) Limit the ability to use massively damaging weapons on a NPC.

Now the second part

1) People are hoarding several higher level weapons in order to a) equip their NPCs b) keep them from their enemies c) they are just dbags.

2) This is an issue that limits the ability for normal players to get their hands on and experience, part of the game (loot is part of the game, it should not be a right earned but something available to everyone at some point without having to be the best of the best. PK should not be the only determining factor to how much an individual contributes to the game.)

3) To solve this a limit should be placed on the number of higher level weapons that any one person can carry at a time and/or the timer and hour input should be adjusted to remove them from hoarders. (Say a weapon needs equipped to a PC for X number of hours over a week or it is stolen. Hide the value of X from the player base).

I think I got that one straight.


1) Because, if I have a weapon, I can use the give command to "give" the weapon to a NPC that I control.

2) NPC wars has been a part of SK since tribunals started. This is not something that "has become an issue." It is part of the game.

3) Why?

Second part

1) I doubt that this is an actual issue. Please provide your evidence that it is, in fact, an issue.

2) Oh, right. I went to the really hard area and got the really cool weapon, but all of us should be able to enjoy the really cool weapon that I worked to get. This makes sense because I love communism.

3) This is a terrible solution to a problem that doesn't exist.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:18 pm 
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Joined: Thu Oct 06, 2011 10:59 am
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I think the timer on weapons is a great way to demolish the hoarding factor. Makes you choose a couple of weapons you can put the hours in on and the rest get put back in circulation so others can go and EARN them.

Anyhow I really need to drop this argument.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:19 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Edoras wrote:
ninja_ardith wrote:
You can tell if players on the other side actually feel threatened by your character if they're hoarding the kinds of weapons you like to use.
At least I know now why you always hoarded that ironguard ring from me.


Rings are not weapons. Moreover the first time I took it from your sorcerer I didn't know the scripts only worked on dark aura characters. Damn thing is too ridiculously easy to get anyway. Maybe Sargas should wimp it. And actually it was just to shine you on since you obsess over ganking my characters.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:21 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
ninja_ardith wrote:
Yeah, I do think it's lame that people like Alaric run around with 5 one-handed weapons, but hoarders are going to hoard no matter what. That's what they do. They only real solution is to kill them and liberate their loot, not come here and make an incomprehensible post.


Easy to talk about carrying only 1 weapon when you spend all your time in the second row!


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:28 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Yeah, because my backup weapons have to be adamantite/energy to be useful.

I dunno, I'm just not fond of the idea of arming 5-6 enemy PCs with high quality material weaponry when I die. Maybe that's just me.


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