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PostPosted: Fri Aug 24, 2007 3:18 am 
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I just do not know how many times the same thing needs to be said for OA to understand.

Hellions are fine the way they are.


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PostPosted: Fri Aug 24, 2007 7:55 am 
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Hellions are fine they way they are. Your all looking at this the wrong way. For one, you would have to be delussional, or playing a paladin right now, to think hellions and paladins are balanced. I'm sorry, but a good hellion has about 10% chance to beatina good paladin, and thats entirely form the 1 hit cleave. Why is that? Simple. Sanctuary. Do you all not realize how much tanking a paladin with sanctuary/protection can do? None of the hellion spells are even going to come close to touching the paladin. Its funny how unbalanced they are. Both hellions and paladins are half melee/half magic classes right? Heres how you know sanctuary is overpowered. Offer to take sanctuary away from paladins and the class dies, nobody would ever play them. Thats because nobody wants to play a melee/magical class with 0 tanking ability. Welcome to the world of hellions.

Everyone, stop bringing up dominate as a reason for hellions being strong. In three years, i haven't seen a dominate used effectively in pk, not -once-. And you better believe there have been -plenty- of very well played hellions in the past three years. I challenge any of you to come up with one time, a hellion has used a powerful dominate to win a fight.

I'm not saying buff hellions, i think they are a neat class and kinda balanced. (not really) But Paladins on the other hand, are so overpowered its a joke. Talk about the biggest noob class ever. I'm sorry but if any of you have any skill at these types of games, you should be able to see the unbalance that paladins bring to the table when compared with hellions. Call armor is.... whatever lets forget about call armor, we can just assume its a spell designed to help the noobs among us, who always play paladins. Sanctuary is the spell that throws paladins lightyears ahead of hellions. Now if you don't know anything about sanctuary, it basically reduces the physical, and magical damage you take, by about half. So from the start as a hellion, you've got to understand that to win, you need to deal out twice as much damage as the paladin is dealing. Okay, thats fair, paladins get a strong defensive spell, they must be a defensive class in nature, and helliosn must be an offensive class. So it would reasonable to expect that helliosn main offensive spell is going to do way more damage than a paladins main offensive spell. Wrong, not only do paladins take 1/2 damage from anything a hellion does, but their two offensive spells hit fora bout the same damage when sanctuary doesn't cut the hellfire in half. So the only arguement you could bring up to defend hellions is that Cleave, is meant to offset sanctuary. Cleave is the way that hellions are suppose to end up having dealth out twice as much damage as they have taken. Well thats just stupid, cleave hits for like 20% against a spelled up opponant with no weaknesses, and you can't count the chance of a 1 hit kill for anything. Nobody wants to play a class that gets a rare chance at a 1 hit kill, they would much rather just play a class that has a higher damage cleave, with no chance of 1 hit kill.

Over my long post there are only a few things that matter
-Paladins get sanctuary.
-Becayse of sanctuary Hellions need to dish out nearly twice the damage a paladin dishes out, to defeat the paladin.
-Hellfire/bolt of glory are equal-giving no advantage to the hellion.
-Cleave has a chance at a 1 hit kill, but does low damage agaisnt a heavy armored opponant with sanctuary. How is it fair that one class needs to rely on a rare 1 hit kill?

So don't Buff hellions, but Wimp Paladins. Damn, how can u have class with such godly defensive abilities like sanctuary/healing, and -sick- offensive abilities like flamestrike/bolt of glory.

Cyra, go ahead and keep sayihng paladins are balanced. That explains why you keep going back to them. For your cowardly style of play I bet any class that gets heavy armor/sanctuary suits you nicely.

:Edit: In retrospect maybe Hellions should just a get an improve and paladins stay they same. It's funny they are so many people here argueing hellions are balanced. Everyone used to think that hellions were balanced when they had dominate. Then they lost dominate and nobody seemed to make a big fuss. HELLO!!!! hellions just lost their strongest ability.....can we get a balance on that.lol poor hellions, so [REDACTED]. And I say dominate is gone because it really is, I haven't in 3 years seen someone use dominate effectively.


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PostPosted: Fri Aug 24, 2007 8:01 am 
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Actually, if the hellion knew what he was doing. A dominate can negate everything that a paladin has. I won't talk strategy though.


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PostPosted: Fri Aug 24, 2007 8:13 am 
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lolz, Rial, I'm not playing a paladin for the "leet pk", there just aren't that many opportunities.

Paladins aren't as buff as you're claiming. Having played a swashbuckler before this class, I can tell you that they're no way as powerful as the swashbuckler class.

Your strategy relies on the player of the hellion being a complete [REDACTED] and worrying about stupid [REDACTED] as well.

I do have a hellion alt that I play from time to time, and I have to say that it's a fun class.

For the record, it's not the class, it's the player. Obviously you lack imagination on how to destroy your opponents and only take a straightforward approach.

Rial wrote:
Cyra, go ahead and keep sayihng paladins are balanced. That explains why you keep going back to them. For your cowardly style of play I bet any class that gets heavy armor/sanctuary suits you nicely.


QQ more? Tell me what I'm doing that is so cowardly so that I can keep doing it to [REDACTED] you off!


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PostPosted: Fri Aug 24, 2007 8:33 am 
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For one, we all know you only pk when your side has a drastic advantage. So what are you trying to say Cyra, that there hasn't been a single good hellion player since dominate got wimped? I haven't seen one accomplished hellion in years and years, I see accomplished paladins all the time. Why do you think that is? Don't be an idiot Cyra, Paladins are 3x as strong as hellions and you know it. Dominate is wimped to the point where it is never used, and your claiming its because the people playing them suck? Shut up, I know plenty of players far better than you that have played hellions, and not a single one of them used dominate effectively. It simply takes up too much mana. And using a dominate or getting a crit cleave is the only way a good hellion has any chance against a good pally. It's as simple as that.


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PostPosted: Fri Aug 24, 2007 5:33 pm 
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Paladin didn't have dodge before, and hellion didn't have parry. That finally got balanced after many, many debates.

Paladin then later got call armor and nimbus effect on bolt of glory. Both extremely fitting and great additions.

Up to date, hellion hasn't received anything new to make up those features.

So, this idea has been brought up before. If anyone should have the nerve to attack a hellion; an evil, brooding, dark knight, and intimidation procs, they should remain in the room, stricken by fear, unable to move away from that room until hellion releases the spell.

Hellion can choose whatever he/she wishes to do with the intruder. It would be similar to nimbus effect, but not quite the same of course. Hellion could also get a spell like dark-bind where he can cast on a piece of armor and it can only be picked up by him.


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PostPosted: Fri Aug 24, 2007 5:37 pm 
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Rial, you must be right. There hasn't been a single good hellion *cough* Slayne *cough*. Dang it, I wonder who was the last great hellion *cough* Slayne *cough*. That's right SLAYNE. Go home noob.


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PostPosted: Fri Aug 24, 2007 6:12 pm 
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Muktar wrote:
Rial, you must be right. There hasn't been a single good hellion *cough* Slayne *cough*. Dang it, I wonder who was the last great hellion *cough* Slayne *cough*. That's right SLAYNE. Go home noob.


Let me preface my remarks by stating that I think Cannibal is a good player, which I think most people would agree with. Furthermore, I don’t necessarily think that Rial is correct. However, using Slayne as a benchmark to claim that hellions are balanced only strengthens Rial's argument.

I happened to have a character in the Midnight Council when Slayne was leading it, and while he definitely got his fair share of kills, he sure died an awful lot. And by an awful lot, I mean a [REDACTED] ton. And by a [REDACTED] ton, I mean daily at some points.

So if Slayne, who was played by someone that is regarded as a skilled player, died frequently - how exactly does that prove that Rial is wrong?


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PostPosted: Fri Aug 24, 2007 6:31 pm 
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Thank you finney. If Slayne is the best hellion you can bring up then I rest my case. I never once saw Slayne using a dominate, and what is a hellion without a strong dominate infront of him? Hellions are totally balanced when they have a dominate with them. The problem is the mana drain/int required to hold it is too high.


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PostPosted: Fri Aug 24, 2007 6:58 pm 
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FinneyOwnzU wrote:
Muktar wrote:
Rial, you must be right. There hasn't been a single good hellion *cough* Slayne *cough*. Dang it, I wonder who was the last great hellion *cough* Slayne *cough*. That's right SLAYNE. Go home noob.


Let me preface my remarks by stating that I think Cannibal is a good player, which I think most people would agree with. Furthermore, I don’t necessarily think that Rial is correct. However, using Slayne as a benchmark to claim that hellions are balanced only strengthens Rial's argument.

I happened to have a character in the Midnight Council when Slayne was leading it, and while he definitely got his fair share of kills, he sure died an awful lot. And by an awful lot, I mean a [REDACTED] ton. And by a [REDACTED] ton, I mean daily at some points.

So if Slayne, who was played by someone that is regarded as a skilled player, died frequently - how exactly does that prove that Rial is wrong?


I think Cannibal didn't give a [REDACTED] during some of that time he played Slayne. I don't think he died even once after he ditched the sacred suit to prove a point though.

He also trashed a lot of people solo. That's a lot more impressive since the game is obviously geared more toward group fighting these days.

Also, Chemhound's hellion, Vermilion, used domination extensively and solo PKed, and I recall that he only ever died once.

I also think that Satomi, if the player had given two damns about the enchant system would have trashed a lot more people and have been killed less.

I'm against lowering the concentration for domination or any changes to it. It's fine as it is, and encourages some people to grow a pair of balls and roleplay as a deep-elf just to have that advantage with holding other spells. I also think that they're fine without using domination.

I think holding stuff like protection, detect invis, and detect hidden isn't even an important point while holding domination either. That's at least from my viewpoint. I'd find another source for those spells.

As far as getting your [REDACTED] kicked by spells like bolt of glory, you have enough advantages, just abuse the saving throw system and protection and shield. That's more than generous in reducing the damage taken by spells. Especially since bolt of glory isn't a heavy damage spell in the first place. Those that can't be bothered with finding equipment with saves on them just deserve to get the beating that they are getting.

That's at least one of the reasons the darkies handed the lighties asses to them so frequently (other than necromancer being god-like). When I first started this game and was trying to figure out the save system, no one knew what [REDACTED] did. I got answers like resistance to spells reduces the damage you take from spells.

I'm just going to say that most hellions I see these days run around in trash equipment without giving any thought to what it does for them or how protective it is. In this instance: you get what you pay for.

Rial, as a response to your accusations, hellion is still on my list of classes to play. As a proper hellion, my hellion will crush anybody that gets in his way. There's no need to QQ, there's only need to obliterate stuff.

I think people should explore the possibilities of their class more, rather than say "this is broken", "this sucks."

When it boils down to a paladin versus hellion thing though, the better equipped one is going to win. Hands down, every time. Equipment and enchantments are very important in the end.

I think it only takes about 2 hours of enchanting to get a kit of extreme awesomeness enchanted as well. It doesn't take that long, just experiment.

Also, explore and figure out where things are, instead of staying in a tidy corner expecting people to hand you things or information. It doesn't happen.


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