Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Sep 13, 2008 11:21 am 
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So if I control an aggressive charmie with a wand and the spell wears off and the charmie attacks others I should be outlawed/cursed?

So if I summon someone to an aggressive NPC I should be cursed/outlawed?

So if I release the aggressive NPC before typing quit and someone comes into the room and the ex charmie attacks them I should be cursed/outlawed?

There is a reason the charmie leaves the tick after being charmed unlike earlier instances of the abuse of aggressive NPCs.


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PostPosted: Sat Sep 13, 2008 12:15 pm 
Releasing the undead is abuse of the code. Their scripts get turned back on as soon as they are off of charm. They are also relentless when they begin tracking. It's an abuse of code if you release them on purpose. If someone gets trapped while these things are loose they will hunt and kill with prejudice. Find a new tactic that doesn't require being an [REDACTED]. Personaly I think it is a good case not to cures the necro in question but to remove it's control spell.


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PostPosted: Sat Sep 13, 2008 12:25 pm 
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Lol? Releasing undead isn't abuse, it's a perfectly valid tactic, you are giving up control in return for higher effectiveness. The only 'abuse' that was discussed here was to release in front of noobs/to prevent getting outlawed neither of which seem to be the case according to Zaerth's post.


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PostPosted: Sat Sep 13, 2008 12:30 pm 
It wouldn't be code abuse if your death shroud dropped with it to make sure you weren't letting go of undead to get around code limitations, law, scripts being turned off, amoung them. :roll:


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PostPosted: Sat Sep 13, 2008 12:31 pm 
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You know that if the death shroud spell is taken away, the NPCs will attack the first PC in the room, aka the necro who darted in the room and released them.

I'm telling you, it's a nice way to get this great spell removed from the necro spellset. Playing a necro before death shroud was hard, now they are good.


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PostPosted: Sat Sep 13, 2008 12:33 pm 
Dark-Avenger wrote:
You know that if the death shroud spell is taken away, the NPCs will attack the first PC in the room, aka the necro who darted in the room and released them.

I'm telling you, it's a nice way to get this great spell removed from the necro spellset. Playing a necro before death shroud was hard, now they are good.


Easy to abuse the track/aggressive/scripted undead, people should take that into consideration when using this "tactic" which I really can see getting all necros screwed in the end and not just the ones with this "tactic"


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PostPosted: Sat Sep 13, 2008 12:40 pm 
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This has been in use since the necromancer class was created basically, this is nothing at all new. If someone actually says that releasing undead at any point is illegal...fine, until such a time however it is an age-old tactic and the only way to get undead to have scripts since the nerf back in the day.


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PostPosted: Sat Sep 13, 2008 2:19 pm 
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Zaerth, you are either an idiot or a ruthless liar. There was no member of the Midnight Council in that inn, or perhaps there was one if any. I know the affiliations of most people in that room, and you can only prove what an idiot/liar you are by claiming such.


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PostPosted: Sat Sep 13, 2008 2:41 pm 
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zaerth wrote:
and the one poor newbie who was level 16 in the room was an imperial recruit.


Rofl. I'll take a moment to laugh at you.
That one poor -lowbie- happened to be me, so I am not going to take it to heart. But my character is in no way an imperial recruit, and has only greeted two people in the dozen hours I've been playing him. If you knew anything behind his concept RP you would know that he is in no way shape or form an imperial. It was an inn and I was taking a quick break between levelling, I knew noone in the room by name.

Seriously you should be more careful when judging a character by who they are sitting with at the time. A true newbie could be put off the game from someone acting like that.


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PostPosted: Sat Sep 13, 2008 4:15 pm 
zaerth wrote:
#1) In the log you are showing, you are being chased by a necro with a controlled undead to kill you with. He couldn't be avoiding the law if he's doing this. Stop hiding under this lie because you don't like the fact undead are aggro.
#2) The second claim is the necro brandished a stave into a group after releasing undead...again, not avoiding the law.
#3) Both times mentioned has been a single necro releasing into a group of people. It's a tactic, if you don't like it, don't [REDACTED] off a necro.

I'll additionally add, even if a necro does manage to kill you with freed undead, he can't recontrol them (they leave the instant there's no one to chase, seriously) in time to use them again, so they're a perma-loss to him and odds are he can't loot you effectively unless he has another controlled and/or animates.

Most cities have guards that insta-attack undead, the cities that don't are Uxmal (no law), Krychire (which uses undead/necros), and Menegroth (which uses them from time to time), so ultimately, you are whining over nothing.

Be smarter than the necromancer, and remember he has to release the undead in the same room as you. Engage him before he has to (undead released while engaged flee and vanish) or carry a WoR vial. As for how 'uber' these NPCs are, I'll laugh at that. Unless you're a caster with no pet, you should fair well against them. They have inferior skills, are to weak a lot of things, and very few are GM level.

This is just like crying a necromancer can have 10 wraiths, or energy drain, or control 3 undead. It's part of the skill set and often times necros are very solo characters fighting against group mentality pk. This is a tactic to level the playing field.

(including the fact the law NPCs are aggressive to anyone not in a certain tribunal, which enables the tribunal member to send several into enemies).


Actually, I was expecting you to release Varloch in the room I was in while front row, to try to avoid getting outlawed, AGAIN. Or you were just waiting to see if the sessprians would kill me.

OMG A perma-loss!? Oh no, what will you do!? You just lost the NPC and its weapons(that it spawns with) so as soon as it disappears, it'll respawn back in the Necropolis at the next repop, with its EQ. Wow, big deal!

I don't think Dulrik's idea behind lowering control concentration was so people like you could be super gimps.

Your point about guards attacking undead has nothing to do with this, you are an idiot.

Rofl, if these NPCs are so weak, why are you releasing them into rooms of like 3-4+ people? Maybe because they aren't. The ssessprian ghouls are pretty damn strong and most people are aware of this, plz try again.

The thing about the law NPCs being aggro? What are you even talking about? Just making up random stuff now, I guess?

~~~~~

Why join a cabal and get one of two spells to avoid getting outlawed, when you can just make a necro, grab three(or more, though the mana drain does get bad, not a problem though if you make rifts everywhere prior to gathering the controls) aggro undead, and release them all! Have no risk, and you get to loot everyone. Yeah, it is definitely not supposed to work like that. Sorry guys.

~~~~~

Also, if you really wanted to kill me, and you weren't simply trying your best to avoid getting outlawed, even if you did release the two ghouls, you would have ordered Varloch to attack my pet after you released the ghouls, instead of running in, releasing, and running away.


Last edited by Syndal on Sat Sep 13, 2008 4:44 pm, edited 1 time in total.

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