Shattered Kingdoms

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 Post subject: Re: Voodoo.
PostPosted: Sat Aug 27, 2011 3:39 pm 
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Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Ajon wrote:
So... mass effect maledictions. Why would you ever cast any other malediction spell with this then? Effect an entire group for cheap. That would be pretty awesome, but it would make every other malediction useless to ever use. Except maybe sleep by itself.


There would be plenty of times a shaman would want to cast just a single malediction or even a couple of maledictions, like blinding and deafening a caster, but not necessarily weakening them or even slowing them. Perhaps up the mana cost and cast time to that of Mass Heal? Some way to make it only applicable to be used infrequently in battle, but still useful in appropriate settings without being overpowering.

Tradeoff, though, is voodoo is completely negated with Spirit Aura, and griefing other players is still against the rules. Is it really that bad and abused that horribly that it needs to be changed immediately?


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 Post subject: Re: Voodoo.
PostPosted: Sat Aug 27, 2011 3:51 pm 
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Joined: Thu Mar 17, 2011 7:25 pm
Posts: 124
I dont think I would ever not want to weaken and curse an enemy if i was also wanting to blind or deafen them.


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 Post subject: Re: Voodoo.
PostPosted: Sun Aug 28, 2011 8:43 am 
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Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Baldric wrote:
I don't think so, no. I wouldn't object to a fear stave being introduced into the game, though, which would allow one or two shamans to have access to the spell in the way that sorcs/warlocks/bards/rogues/priests do.


I do not know if it was taken out but I remember a fear stave or two. Moderately powered, but there none the less.


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