Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Sep 17, 2008 6:35 am 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
For example Pushing40, my priest never has exchanged a single tell with another priest char that I've sent people after. I knew though that he had some pieces of EQ that belonged to my priest before that he got through PK in which he wasn't involved(unique/limited items - <3 locate), so that was enough reason for me to get them back.

Considering he was at a cabal that is at war with my tribunal, there was another reason for me to want him dead.

I don't know if anyone of those that killed him even said a word or anything, and I don't care for my part. I wanted the job done and it was done. And I doubt he'd come here and say it was a PK without any RP. Even if he saw no RP, there was quite some RP behind the scenes that he couldn't watch, else there would be no PK either(I've sent over a dozen PCs after him actually).

So it's pretty much what Yoru said. RPed PK is not only what you see, it's what might have happened behind the scenes that you might be unaware of.


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PostPosted: Wed Sep 17, 2008 2:33 pm 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I completely agree that there are often more factors involved than what the pk-ee sees. I also belive that the rules state that your intended victim need to be aware that they are in danger. So, basically, as I said in my previous post, you're putting yourself at risk of being punished when you initiate playerkilling without inititiating RP with the victim before hand. Assassinations could very well be against the rules, but in the end it all comes back to how its handled by the one doing the assassination and how the one being assassinated sees the effort. If I don't get a log about it, I'll assume the kill was of satisfactory quality. If I get a log, its likely I'll end up having a chat with the person who initiated playerkilling without roleplay. I've done so quite recently and did not need to penalize anyone. I did so last week and instead of penalizing the one who initiated an attack without prior role play, I watched it play out and rewarded the one that was attacked. There's not really a chance to mark a line in the sand and say after this point you will be punished. I can outline the bare minimum that is expected and warn that doing less is likely to end up unfavorably.


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PostPosted: Wed Sep 17, 2008 2:43 pm 
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Location: Pyrgos, Greece
Remember one of the basic rules of wert to avoid PK.

Don't get involved in any form of PK yourself(pre PK, during PK, post PK - that means getting lewt from PK) to avoid PK yourself. The moment you get 1 single item from one person's corpse, said person has every right to reclaim it. Your action(theft from a corpse) is strong RPed basis needed to get PKed.

As it is in SK, it's too easy to remain alive. Surprise is one of the main tools used to kill those that are good at survival. Taking that away from them means people will practically be unkillable.


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PostPosted: Wed Sep 17, 2008 3:02 pm 
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If you do not make certain your opponent is aware they are going to be killed, you are risking punishment.


I have to disagree with this. I can think of a multitude of reasons why I would never tell someone I was about to kill them - not the least of which being that there are a lot of players out there who will simply log off. Logging onto the mud means that you are aware of the risk of being PKed. End of story.

Quote:
I also belive that the rules state that your intended victim need to be aware that they are in danger.


What? I will need to read the helpfile, but I'd be surprised if this is true.

Essentially what the problem here is that there are imms out there who were on the receiving end of PK a lot more than they were on the giving end, and so policy decisions are being made to punish people who do something other than sitting around twiddling their thumbs.

Edit: Help roleplay says this

help roleplay (bad RP examples) wrote:
-- a paladin or hellion attacking without having issued a challenge (see
help principled, help aberrant, help vow, help code)


Surely you don't think the entire mud should be a paladin or hellion?

Edit edit: Not seeing anything in help rules either, this is the closest

Help rules wrote:
4. PLAYER STEALING/KILLING -- Stealing from and killing other characters
is acceptable as long as any such attempts are made within the restrictions
of your character's alignment. Principled and aberrant characters will not
kill without a compelling reason born from roleplay or in self-defense


Yeah, looks like you're pretty much flying by the seat of your pants there Achernar. SKs is a mud built on players killing players without warning. It's called tactics.


Last edited by Jardek on Wed Sep 17, 2008 3:08 pm, edited 3 times in total.

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PostPosted: Wed Sep 17, 2008 3:04 pm 
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Achernar wrote:
I also belive that the rules state that your intended victim need to be aware that they are in danger.


I've actually never heard this rule before. Where does it come up?

I'm a strong proponent of the Golden Rule (I'll often over-compensate and not RP as my character should out of desire not to ruin someone else's good time) but there are certainly times when you wouldn't want the victim to know it was coming and wouldn't want them to know it was you.

To impose this kind of rule, if it truly is a rule, is to force players to sometimes act outside of what their RP would otherwise dictate. I don't like it.

[Edit] Damnit Jardek. Posted before I did.


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PostPosted: Wed Sep 17, 2008 3:51 pm 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Quote:
1. THE GOLDEN RULE -- Everyone knows this one. "Do unto others as you
would have them do unto you." It works a little differently on SK though.
What it means is that you should attempt to respect the fact that other
players are here to enjoy the game as well and gear your roleplay with other
players to accomodate that. Roleplay before killing. Using out of character
communication can ensure everyone involved is on the same page beforehand.

And especially when dealing with newbies, take time to make sure they under-
stand what is going on before treating them harshly, even if they would seem
to deserve it. Without newbies the game eventually dies.


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PostPosted: Wed Sep 17, 2008 4:02 pm 
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Achernar, saying OOC communication can be used is not a requirement. "Must be" would be a requirement, not that I'm recommending that. First, I don't like going OOC without excellent cause. Second, I don't need a big song-and-dance if my griffon/deep-elf gets killed in Teron's bar.

It's when the victim doesn't know why he, specifically, is being killed that there's a problem. IMO, that's the heart of the roleplay before killing rule.


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PostPosted: Wed Sep 17, 2008 4:03 pm 
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Location: Las Vegas, Nevada
SK Character: Achernar
Read what I wrote. I didn't say I'm going on some enforcement binge. I'm just saying what it takes prevent me having to take you aside and deal with some time out. I can't even guarantee that someone will report a lame PK, but if they felt strongly enough about it and the situation was exactly as I described it, I would seek the killer for explanation as an Immortal. In some cases there are reasonable explanations, as I've prefaced several of my previous replies with. To be absolutely within the rules, you need to roleplay first. Otherwise it is a gray area. If you don't like the idea of a gray area then keep clear of that type of play.

@ Forsooth: I concur, especially the last statement.


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PostPosted: Wed Sep 17, 2008 4:58 pm 
I can see why people would leave the mud if they're ever forced to tell someone they're going to kill that they're going to kill them.

Could you imagine telling Sithara that? She'd be gone before you got a second tell out.

Also, I can see how it's funny. Just mouth off at them oocly, according to the golden rule. "I'm gonna kiiiiiiiiiiiiill you. I'm gonna kiiiiiiiiiiiiiiiiiiiiiiill you!" Ah, good times await!


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PostPosted: Wed Sep 17, 2008 5:08 pm 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I believe you're avoiding the gist of what I'm saying. Anyway, the entire idea is subjective. Someone has to feel as if they've been wronged before I'll likely even involve myself.


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