Shattered Kingdoms

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PostPosted: Thu Oct 01, 2009 10:29 am 
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Interesting changes to Charm Person.

"As it stands, nothing in game should be overpowered by something out of game."

What does this mean Smaggs?

Answer wrote:
It means, that Charm should not affect tells or cabal chat. These are mental communications and ways to get help if needed. If I have to IRC or IM someone on my list of friends who is also playing then, I have just gone outside of the game to overcome an in game power. I may be old, but I can't think of any other power that I would need an IM client to overcome what I couldn't do in CB or with Tells.

Therefore, although Charm Person may require a bit of a cast time increase the real power comes from not being able to get help and having to go outside of the game to get it. Mainstay games such as WoW and others have been really giving counters out to people for powers that make you lose control of your character. I think in this particular case we could take a note from that playbook.


-Smaggs


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PostPosted: Thu Oct 01, 2009 12:16 pm 
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Unless you really do not know your cabal/tribunal member at all, or the charmed person in question, them saying something through tells or the cb line is a pretty good way for them to figure out you are charmed and get you summoned away.... unless they are jerks and bring you to their base first, then.... have a nice ride.


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PostPosted: Thu Oct 01, 2009 12:29 pm 
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Smaggler wrote:
Interesting changes to Charm Person.

"As it stands, nothing in game should be overpowered by something out of game."

What does this mean Smaggs?

Answer wrote:
It means, that Charm should not affect tells or cabal chat. These are mental communications and ways to get help if needed. If I have to IRC or IM someone on my list of friends who is also playing then, I have just gone outside of the game to overcome an in game power. I may be old, but I can't think of any other power that I would need an IM client to overcome what I couldn't do in CB or with Tells.

Therefore, although Charm Person may require a bit of a cast time increase the real power comes from not being able to get help and having to go outside of the game to get it. Mainstay games such as WoW and others have been really giving counters out to people for powers that make you lose control of your character. I think in this particular case we could take a note from that playbook.


-Smaggs


If I am not mistaken - Anyone who goes outside of the game and uses IRC, IM or anything to get help is worthy of deletion as well as the character who helped them. Summoning a friend who has been charmed without your player knowing is abuse of OOC information which is a punishable offence.

On a side note... Is Smagg playing again o_O If so, welcome back. If not, Welcome back, troll.


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PostPosted: Thu Oct 01, 2009 12:47 pm 
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Rennus_Dragonsbane wrote:
If I am not mistaken - Anyone who goes outside of the game and uses IRC, IM or anything to get help is worthy of deletion as well as the character who helped them. Summoning a friend who has been charmed without your player knowing is abuse of OOC information which is a punishable offence.


While this is called rules lawyering and is summarily unenforceable in its entirety it really comes down to how well your would be savior can lie, which then begs the question why did someone need to circumvent the ruleset to offset an ability that has no other recourse?

And while I respect the spirit of the rule in question and would not encourage that type of gameplay in the least common sense rules supreme. Without harping on this too much, your very argument pointing out there's a rule against this, and this being the only recourse of action to 'save' someone from this ability only furthers the point that was originally made, and strengthens the need for it to be changed.

-S,troll.


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PostPosted: Thu Oct 01, 2009 2:40 pm 
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Smags, this got changed to prevent all communication because people were circumventing the "spirit" of charm person to call in re-inforcements when they were supposed to think the person who'd charmed them was their friend.

The change was misguided (it accompanied other buffs to charm person) but changing it back isn't going to solve the problem by itself.

It's too easy to charm someone, o all remove all, o all drop all, o all kill NPC for any rescue attempts to really come through fast enough to balance this spell.


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PostPosted: Thu Oct 01, 2009 2:56 pm 
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Personally, as far as spells like charm person go, I've always thought it would make more sense, rather than a standard wimp, to simply grant a chance of recognition of what the heck a random magic user is casting before they actually finish casting it. Then, at least, they'd have time, albeit a small amount of time, to react accordingly without recourse to begging for wimps, OOC rescues, i.e. they can play smarter, within the rule set of the game.

And it makes sense IC...I mean, how many times do you need to see a person casting a particular spell before you figure out "Hey! That might not be something I want to wait around for!"

Maybe something along the lines of a universal trainable skill 'magic lore', wherein player level and skill level over against caster level/skill level/spell type renders a chance of players in the room where a caster starts casting to recognize what kind of spell is about to be cast.


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PostPosted: Thu Oct 01, 2009 3:03 pm 
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code wrote:
This spell, if successful, causes the victim to follow you and to take orders
from you. Use order to order your charmed followers.

You are responsible for the actions of your followers. Conversely, other
people who attack your followers will be penalized as if they attacked you.


The help file doesn't seem to reflect that. The Charm Person spell does not in an RP sense make me suddenly 'love' your character. All the change has done is simply attempt to force 'gag' my character so that I lose control and the master gains control. It doesn't have the ability to make me 'like' you. I stand by the fact that mental will (perhaps at increased cost) and Cabal Chat should never be prevented by any ability in the game.

I also understand its casting time needs to be increased, from what I've read.

In regards to PvP, furthermore you shouldn't be allowed to o all remove all o all drop all. Its a cheap tactic and a way around killing someone while still getting the desired result. You just get to do it in a single spell rather than through the combat system that has been so painstakingly coded.

Certain abilities allow 'winning' the combat in a single spell but they all have consequences something this does not appear to contain.

In the end, I believe I'm stating what everyone else is stating, that a change needs to take place, I don't believe the spell needs to be nerfed as it were, just change the functionality a bit, or add a consequence similar to the other single 'win' abilities.

-S,troll.


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PostPosted: Thu Oct 01, 2009 3:07 pm 
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Quil wrote:
Personally, as far as spells like charm person go, I've always thought it would make more sense, rather than a standard wimp, to simply grant a chance of recognition of what the heck a random magic user is casting before they actually finish casting it. Then, at least, they'd have time, albeit a small amount of time, to react accordingly without recourse to begging for wimps, OOC rescues, i.e. they can play smarter, within the rule set of the game.

And it makes sense IC...I mean, how many times do you need to see a person casting a particular spell before you figure out "Hey! That might not be something I want to wait around for!"

Maybe something along the lines of a universal trainable skill 'magic lore', wherein player level and skill level over against caster level/skill level/spell type renders a chance of players in the room where a caster starts casting to recognize what kind of spell is about to be cast.


This is a very cool idea. It would definitely be an overall wimp to casting classes, though, so would need to be evaluated carefully in context. It also wouldn't solve the issue at hand; charm person would still be far to powerful relative to other spells of similar casting time and deadliness.


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PostPosted: Thu Oct 01, 2009 3:58 pm 
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Wouldn't change scrolls at all either.


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PostPosted: Thu Oct 01, 2009 4:08 pm 
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Just like Warhammer 40k, SK is based around overpowered things canceling each other out. Yes, you have Charm Person that can, if you have sucky stats or bad luck, one-shot you. You also have Bash which takes away all controls you have without any cast time at all that, once dead, is o all rem all, o all drop all in essence.

Backstab, Cleave, Finger of Death (if you suck), Final Worthlesspsell, Voodoo, release all with necromancer pets, the list goes on and on.

Stop guinea pigging about one spell. At least someone that charms you can't dump you over a city or drown you anymore and actually has to work to kill you unlike the other actual one-shot methods.

Also, people use OOC all the time to do the "HE KILT ME GIT HIM" thing, it's just that you have a chance to save a rez trip when it's charm person.


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