zryych wrote:
Here's a crazy idea that won't go anywhere: why do we treat the elements as magic? If I smack you with a gob of metal (i.e. Earth), its going to hurt. If you stay under water long enough, is MR going to protect you from drowning? If walking over lava or getting hit with magma hurts, why does MR keep a fireball from burning you? Why does a MR griffbarb struggle to fly in hurricane winds? Shouldn't it just get healed by all that air? Warlocks may use magic to wield the elements, but they themselves really shouldn't be considered magic and aren't in many cases.
Guess if you want to get fluffy about it, it would seem magma, fball, etc are all 'conjured' abilities that wouldn't exist without being magical infused. Thus giving the mr barb/eq to negate it's potency.