grep wrote:
How did playtesters find these new changes affected their gameplay when they were being developed?
I'm going to address this just once, because I'm getting tired of this leading question which I believe everyone should already understand.
While SK is constantly growing and evolving, it is not a professionally produced game. I know, because I used to be a professional game developer. SK does not have a QA department nor a dedicated beta testing service. Professional production requires resources that SK does not have. At SK, the beta testers are YOU. If you don't like that, you should find a game that has the resources to provide that level of service (and be prepared to pay a monthly fee for it).
That doesn't mean new code isn't tested, but it is primarily functional testing -- dedicated to finding and fixing crashes and logical errors -- AKA making sure that the feature is functioning according to design expectations. I do have at least one active and experienced PvP player (not a staff member) come in to provide feedback on any gameplay feature that is likely to have balance concerns, and that was true here as well.
At the time, no concerns about bash were raised, as focus was being put more on the new skill. But I asked that person their opinion about this thread (with the benefit of hindsight) and their response was (paraphrased):
Anonymous tester wrote:
What people aren't acknowledging is that it’s not a boost to bashers since you have to be in the front rank to bash anyway and that puts you at risk of suffering the same consequences of getting knocked out of your stance. It’s really a boost to trippers on the second rank.
The complaint about the move cost is probably valid. Maybe drop it in half. You could reduce the lag, too. Simply having to enter the command is lag enough in the heat of combat.
I think Finney has some good ideas in his suggestion post on page 5 of the thread. But I’m fine with it as it is, as it was, or as it would be with Finney’s suggestions.
Since this person isn't on script with the rest of the herd, I'm sure the next post following mine will call them an idiot and question their PvP credentials. Whether you agree with this person's opinion is NOT the point of this post.
What I'm saying here is that while I do make an effort to make sure the game quality is not impacted by a new code change, I am not going to make any promises that a given update starts out at the perfect level of balance. Even games like World of Warcraft that spend many months and hundreds of thousands of dollars on their beta programs (which involve hundreds of beta participants) regularly find that changes are needed once it goes live.
In light of that, and my goal of providing a stable (crash-free) game that slowly evolves to maintain freshness, I am pretty satisfied with our track record overall.
Given the level of concern about the prone causing neutral stance feature, there is a good chance there will be changes made, and probably sooner rather than later. But I still temper that desire by not wanting to come to a rash conclusion (which whether or not they are right or wrong, too many people on this thread are doing).