Konrin wrote:
Every other class has other spells/skills to help them survive. Songs are the bards way.
Sorc: Charmie
Necro: animate/control
Warlock: elemental/stone skin/resist elements/ironguard
Rogue: shield block/hide/more hp then bards
Scouts: camo/shield block/more hp then bards/strong pets
Hellion/paladin/merc/barb: heavy armor, massive hp
Swash: eparry/specialize/2 weapons/more hp then bards
Priest/Shaman: Massive buff spells, more hp then bards.
What do bards have to substitute for all this? Songs.
Hellions and paladins do not have massive hps. They are equal to that of a cleric. I have, at most, 500-550 hps on my hellion. Yes, the heavy armor and huge amount of MP makes it look like some have more, but they don't. Their main defense for escape? Word of recall.
All adventurers have the same hp base. Just as all clerics do. Just as all warriors do.
The only exception I've EVER seen to this is warlocks who seem to get adventurer hps.
I don't like having more than 1 character at a time, but do not make me level up a bard to show you how much trouble they can be.
God forbid if one of them is a harlequin too.