furtive_death wrote:
Sorcerors dont fly all the time, rogues should be slick enough to catch them by surprise. You people act like sorcerors are always sanced, fly, ethereal, stoneskin, pets, two charms, racing pulse, 10 hands to have scrolls out for -everything-.
Any sorc with possible enemies online should always have images up if they aren't ethereal, and even then images isn't a bad idea. Any decent sorc player will tell you this. Fly, MI and etherealform is not "sanced, fly, ethereal, pets, two charms, racing pulse, 10 hands to have scrolls out for everything." MI/etherealform will guard against every one-hit wonder in the game.
furtive_death wrote:
Of course there are hypothetical counters, but its simply not possible to cover all your bases at all times, most people dont even cover the basics most of the time, even when they're planning to fight. Keep your eyes open, be a versatile player. I can't believe this thread is 9 pages long.
This thread wasn't started off of some hypothetical situations where sorcs were too survivable. This thread was started because of
Charm Person against PCs. It was brought up by Baldric, the player of a sorceror, reinforced by me, someone who's been recently charmed by a
priest with an NPC scroll that he gathered in two minutes, and also reinforced by jhorleb, the person who charmed me -with- the scroll. All three of these players, Baldric and Jhorleb being seasoned players who are benefited by Charm Person being powerful, both have stated that Charm Person against PCs is overpowered, and the vast majority of the playerbase has agreed.
Sorcerors, Necromancers, priests, bards and rogues all have access to Charm Person, which is arguably the most powerful single spell PvP-wise in the game save animate dead. You say ultrabalance is boring? I say having to enchant another suit of armor for 3 hours because your last one got lost due to a charm scroll getting a lucky roll is boring.