Shattered Kingdoms

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PostPosted: Sat Nov 24, 2007 1:49 pm 
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This [REDACTED] spreadshit hates me.


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PostPosted: Sat Nov 24, 2007 9:17 pm 
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its just jumping on the bandwagon


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PostPosted: Sat Nov 24, 2007 10:36 pm 
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Achernar wrote:
I'm not sure how much detail I can go into as far as how limited subtypes work. I have asked for tools to sort weapon items by subtype and material more than once, but I cannot simply do so. I wish there were a way to easily make a db or spreadsheet of the various weapon types and their availability to kind of smooth things out, but its not really possible without an amount of work that wont be justified if those less useful subtypes aren't going to be used either way.



I'm not going to add much right now because my head hurts from reading the bickering of 10 pages. However look over the bolded part. I think thats what one side of the argument is. Make those lesser types more desirable. I would seriously want a simple staff with reach that got 4 attacks a round. I'd still want it if it didn't have the reach, but broke bones more often. I might even spec in something like that. It's about cutting to top off of the millions of over used things and supporting those not used so they will be.


Also wrong place for this but improved aim. Right now we have 3 places to aim. Why not give us 7? Basic 3 we have now, but with lower left, lower right, mid left, mid right. That way after cutting off the left leg i try to cut off the right too. Etc etc.

More to come.[/b]


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PostPosted: Sun Nov 25, 2007 9:54 am 
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Yana wrote:
Kama are NOT slicing weapons, due to the curve of the blade the weapon would become lodged in the opponent. The acctual attacking part is the back of the weapon where the blade is attached, they are a blunt attack, the blade was used to slice the nets cast on them by the samurai.

Sickles for some damn reason are super weapons when they also have a cirved blade and will become lodged in an opponent.

Any farming impliment should just be considered exotic, that would sav a great deal of trouble clasifing them as crap weapons.


kamas can sever limbs. The force behind an edged weapon is FAR beyond what a kick or punch can accomplish (the less surface area there is, the more "force" *word escapes me for now* that is put behind the attack). This is why weapons were developed in the first place. The amount of damage that can be applied through use of a weapon is far more devastating than what can be achieved through conventional fist fighting.


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PostPosted: Sun Nov 25, 2007 10:10 am 
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n00bs.


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PostPosted: Sun Nov 25, 2007 10:36 am 
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yeah they are noobs peso. Someone brought up Katanas as 1 handed weapons and everyone jumpd up to defend them. Alright, here and there throughout history some warriors may have converted their originally 2 handed katana design into 1 handed swords, i'll give you that. Although the vast vast majority of warriors still used katanas 2 handed .... because thats how they were designed to be used. So if samurai valued 2 handed swords more than 1 handed, thats good enough for me.


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PostPosted: Sun Nov 25, 2007 10:40 am 
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Katana should be two-handed. It boggles me as to why it is one-handed.

Also Rial, you're a [REDACTED] newb, it says right in the helpfile that two-handed weapons don't do additional damage.

Quote:
Two-handed weapons do not do additional damage but will allow the wielder to
make greater use of their strength. If a weapon has reach, it can reach across
that one rank in a group formation and still be used for melee combat. Some
weapons can be thrown, including many types of daggers, throwing axes, throwing
spears, bolos and shuriken. Flails and whips cannot be parried without special
training. The exotic skill cannot be taught or trained, and is dependent
solely upon level. Not every weapon that exists is listed here.


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PostPosted: Sun Nov 25, 2007 11:10 am 
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Goldilocks [REDACTED] hates me this week, so I'm going to have to make a post here to evaluate weapons.

Quote:
axe throwing axe, battle-axe, double-bladed axe, great-axe, pole-axe


I notice that help weapon doesn't include the hatchet subtype for axes. I also think that the stats for hatchet are utter [REDACTED] because I have seen Jason Voorhees use one to great effect in the Friday the 13th movies. Battle axes are decent and good one handers especially if you are a dwarf. Double bladed axe and greataxe are almost too similar in stats. Actually what *is* the point, aren't they the same thing? Poleaxe I guess is good for shamans. It is really in limited quantities though. Also, why isn't Vaerlain dripping with axe goodness?

Quote:
bow shortbow, longbow, compound bow, hunting bow, archery bow


Hunting bow is pretty useless in my opinion. So is compound bow. That leaves archery, shortbow and longbow. Longbow is my personal favorite for several reasons. However, I think ranged combat is very overpowered for the fact that you can't utilize evasion skills against these attacks. It's basically just how much damage you can soak with your hp and armor. Overpowered in my opinion. Swashbucklers are completely shutdown as they don't have the reach or necessary number of attacks to counter ranged. Mages can, however, deal with it through etherealform and other toys like stone skin and mirror image.

Quote:
crossbow hand crossbow, crossbow, siege crossbow, catapult, ballista


hand crossbow, catapult and ballista are useless. Crossbow and siege crossbow, just see above but multiply the severity because of the increased damage output.

Quote:
dagger dagger, skinning knife, tanto, hunting knife, push-knife,
throwing dagger, sai, curved dagger, straight dagger, khukri


I'm not particularly gripy about daggers save for the fact that they could use some better materials in some of the less used subtypes, like sai.

Quote:
flail flail, ball and chain, morningstar, nunchaku


These weapons gain the unparryable stat which make them great to use against swashbucklers. Severely underused in building but have the potential to be awesome. Also gains bonuses against sprite, gnome and halfling races. Game needs more of these.

Quote:
mace club, spiked club, flanged mace, spiked mace, warhammer,
spiked warhammer, flanged pole-mace, spiked pole-mace


Severely underused weapon type. Gains bonuses against halflings, sprites and gnomes. I have images of barbarians crushing skulls with warhammers, but where are they? I can't seem to find any decent maces unless they're in a place that it makes it far too much of a bother to get them.

Quote:
spear throwing spear, hunting spear, battle spear, ahlspiess, trident


Trident could use a little tweaking, ahlspiess could use more representation in the game. Probably one of the more balanced sets of weapons stat wise though.

Quote:
polearm halberd, pike, bill, glaive, bec de corbin, scythe, naginata, lance


Hellions demand more halberds. This class of weapons also suffers from under-representation. Could use a little bit of balance to compete with the spear class, or is it just because there aren't many examples of polearms in the game? I don't think I've seen a single bec de corbin.

Quote:
staff staff, cane, jo staff, bo staff, spiked staff, blade staff, ajatang


I'll be honest, staff [REDACTED] blows. These need fixed so I can someday do some elite old man RP.

Quote:
sword shortsword, gladius, scimitar, wakizashi, kris, machete, rapier,
epee, longsword, broadsword, katana, bastard sword, greatsword, cutlass
claymore, flamberge, no-dachi, falchion, khopesh, landsknecht


I think some stats need tweaked, like with longsword, broadsword and bastard sword. Several types of weapons are under represented in the game. Rapier and epee are great offhand weapons for swashbucklers, and add a different flavor to the multicultural atmosphere of SK. Cutlass is fine as is but could use some more representation in game. Scimitar blows. Not sure if I've seen any kris type weapons. Claymore could use more representation. Greatsword is represented, but only for darkies. It's practically the same weapon as flamberge as well. Looking over the ratings, I can say that khopesh is vastly over rated. It has practically the same stats as falchion. No-dachi is severely under represented. As is bastard sword.

Katana should be two-handed.

Quote:
whip whip, riding crop, bullwhip, battle-whip, spiked chain


I have no complaints with whip, it is right where it should be. Spiked chain, however, could use more representation.

Quote:
exotic kama, sickle, kusari-gama, bandalore, bolo, shuriken, magical orbs


These weapons are fine, except, why does sling get its own weapon category when it is only one weapon. I think it should probably be represented as an exotic.


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PostPosted: Sun Nov 25, 2007 11:17 am 
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your the noob, in that same helpfile it explains clearly why using 2 handed weapons increases damage. ".... but will allow the wielder to make greater use of their strength" im not sure exactly what this means, but im assuming it means that your str modifier is taken into the combat equation.


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PostPosted: Sun Nov 25, 2007 12:24 pm 
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Gi'sa more no-dachi's, laddie!


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