Shattered Kingdoms

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PostPosted: Sun Aug 22, 2010 7:18 pm 
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Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
I would like to see the following:

Flamestrike moved to Apprentice for Shaman/Priest

Make a valid training area for app/jman in Graham Village.

Adjust Bakemono Caves for Jman/Vet
Make Bakemono weak against fire attacks

Group the Motherly Female Orcs in Tunnel of Aku'un
Make them Valid training for Jman/Vet

Make Salvarian Caves for Vet/Exp
Make Salvarian weak against fire attacks

Small groups of enemies in Gypsy Camp instead of vast roaming assisting hoards

Adjust Pirate Ship to accommodate small groups instead of solo NPCs.

Group the Half-elves in the Chancel
Group the Halflings in the Chancel

Adjust Circle of Holy to Mentor/Master
Adjust Circle of Holy making everything Centaur/Giant
Small groups of enemies in Circle of Holy instead of Vast Roaming Assisting Hoards!

Group the Treants/Minotaur in the Valley of Ash
Make Treant weak against fire attacks

Group Mermaids in Ianne'Elanka
Make Mermaids weak against fire attacks

There ya go. If you do that, Leveling a Shaman/Priest should be much easier.


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PostPosted: Sun Aug 22, 2010 8:04 pm 
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Joined: Mon Aug 24, 2009 8:34 am
Posts: 240
Location: Michigan, Kalamazoo
SK Character: Marcellus
All fire attacks should apply a damage over round that only lasts like 3 rounds. After all, people can be set on fire.


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PostPosted: Sun Aug 22, 2010 9:00 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Molotov cocktail (brand new)
A bottle of alcohol is here it's top filled with a rag and lit on fire is here.
A molotov cocktail is size medium

Script casts flame strike. One charge.



Do it


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PostPosted: Sun Aug 22, 2010 9:23 pm 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Deathadder wrote:
Molotov cocktail (brand new)
A bottle of alcohol is here it's top filled with a rag and lit on fire is here.
A molotov cocktail is size medium

Script casts flame strike. One charge.



Do it


DO IT NAO!!!


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PostPosted: Mon Aug 23, 2010 4:25 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Lightbringer wrote:
I would like to see the following:

Flamestrike moved to Apprentice for Shaman/Priest

Make a valid training area for app/jman in Graham Village.

Adjust Bakemono Caves for Jman/Vet
Make Bakemono weak against fire attacks

Group the Motherly Female Orcs in Tunnel of Aku'un
Make them Valid training for Jman/Vet

Make Salvarian Caves for Vet/Exp
Make Salvarian weak against fire attacks

Small groups of enemies in Gypsy Camp instead of vast roaming assisting hoards

Adjust Pirate Ship to accommodate small groups instead of solo NPCs.

Group the Half-elves in the Chancel
Group the Halflings in the Chancel

Adjust Circle of Holy to Mentor/Master
Adjust Circle of Holy making everything Centaur/Giant
Small groups of enemies in Circle of Holy instead of Vast Roaming Assisting Hoards!

Group the Treants/Minotaur in the Valley of Ash
Make Treant weak against fire attacks

Group Mermaids in Ianne'Elanka
Make Mermaids weak against fire attacks

There ya go. If you do that, Leveling a Shaman/Priest should be much easier.

This message seems to rely upon some thought that the IMM staff has an endless fount of energy and time. Sorry to burst your bubble. Players destroy IMMs faster than I can make them. There's not enough players to even make more IMMs now. Take a step back and look at the original topic of this thread "Easy Ideas..."

Simply put, these two classes are not that hard to level and their power compared is relatively large. I hate to say it, but leveling is neither too hard nor too easy right now. Just try different things more.


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PostPosted: Mon Aug 23, 2010 5:06 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
lol @ Lightbringer? He must want to level something with flamestrike pretty bad.


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PostPosted: Mon Aug 23, 2010 6:49 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
You know there are plenty of undead that you can find till you get to jman, shouldn't really be a problem to level if you know where to go


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PostPosted: Mon Aug 23, 2010 7:04 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Deathadder wrote:
You know there are plenty of undead that you can find till you get to jman, shouldn't really be a problem to level if you know where to go


but after jman?


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PostPosted: Mon Aug 23, 2010 8:56 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Undead are wonderful to level on for many reasons.

I will not tell you what they are or which undead here, because I don't want them 'fixed' by people who think grinding is fun.


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PostPosted: Mon Aug 23, 2010 9:45 am 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Deathadder wrote:
You know there are plenty of undead that you can find till you get to jman, shouldn't really be a problem to level if you know where to go


I hear that all the time, What I don't get is people sending me to places like the outpost when I ask for help leveling. I have not learned where these undead are to go level up.


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