Opey wrote:
Please stop whining about how your undead army can never kill my naked griffon. My griffon can't really kill your necromancer, either. I'm cool with that. I don't need to win to have fun; this isn't Jayhawk basketball.
Actually, your griffon has a much better shot at killing my necromancer than vice versa, for the reasons I just stated. My undead can't spam eat mistletoe, as it were. Eventually you are going to kill my lousy HP undead and I'm going to lose the fight. Stick anyone with access to holy word behind you and my necromancer is nothing more than a very very frail maledictor, which go figure, also doesn't matter against your griffon MR hammarb.
Now, considering the fact that my undead army probably can't even kill your griffon, whose -only weakness- is physical damage, consider how much more useless animates are going to be against a normal merc or barb with SA and sanc. Animates will literally kill -themselves- on someone with spirit aura, their HP is so bad.
I've been toying around with the changes: And I'm still telling you, necros are bad. Real bad. I just tried to kill Rhakeesh for about 15 minutes and all he had to do was run away. He just sat there, and ran away from my undead, for about 15 minutes. I walked in the room, o all hit him, and he ran away. At any point he could have chosen to BoG my undead instead of being a toolbag and just running away, but he didn't. I sat there and thought "Hm. Is there anything I can do to him instead of run into the room and o all hit him?" and the answer was "No, because you're still a necro." It was pretty dumb.
So yes, chiming back in: Now that animates can't do anything besides o all hit, they are all but totally useless aside from added damage in PvE. As a result, necros are just sorcerers with undead controls, more vulnerabilities and fear, and that's a terrible trade.
So how about we nerf "eat mistletoe", which can heal an MR barbarian over 25% a round?