Syndal wrote:
This really is a lovely idea, but I think we'd have people who'd make a character, gm, play just long enough to not get deleted, and then we'd have angels and stuff noone had ever heard of or seen before. We'd need another requisite or something.
There could be an hour requirement, kind of like those required to keep leader flags. I'd imagine that the implementation of this idea would result in a large increase in the populations of short-lived races, such as griffons, though.
Lucius wrote:
One weakness: imagine if they are summonable and charmable for Grand-masters of similar alignments. If the summoner/charmer looses the spell and thus control of the "ancient ones" then they could get ganked or spared depending on the RP and alignment issues.
I'm a bit confused as to what you mean here. Would these dead people be, basically, new classes with the ability to interact with both the living and the dead? Could you kill other people? What would happen if you died?
Lucius wrote:
Another idea; if the prerequisit is for the character to be GM at time of age death, imagine if there were more energy draining devices around. That would make all of those old characters to be forced to RP protection or hide out like a miserable hermit in a spider hole for fear of loosing GM status before age tick. How exciting that would be! There would be mass campaigns trying to stop powerful foes from going on.
Sounds like a recipe for inactivity.