As it is right now I find it extremely hard to heal in a large combat setting. I type to keep up with peoples hps with "info" but it just gets lost in the battle spam. I do not know if this is possible but what I'm trying to propose is change the way healers see combat.
Instead of seeing
Quote:
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero
A hunchbacked imp's bash misses and he falls flat on his face.
A hunchbacked imp's claw at an inn bouncer's chest is deflected by steel plate mail.
A hunchbacked imp's claw at an inn bouncer's left leg is deflected by steel plate mail.
A hunchbacked imp claws at an inn bouncer's chest, barely scratching him.
An inn bouncer punches at a hunchbacked imp's right leg, ripping flesh as if it were butter!
An inn bouncer punches at a hunchbacked imp's stomach, bashing a deep gash.
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero
You would instead see
Quote:
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero
A hunchbacked imp has small wounds and bruises.
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero
A hunchbacked imp has quiet a few wounds.
*A hunchbancked imp is coughing up blood!*
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero
Basically seeing what damage your group mates are taking rather than what everyone is doing to each other.
Since the healer is in the back row and not really concerned with the combat that is going on he would be able to focus on healing his parter and also a lot of spam would be taken out so the info command would actually be readable in large spam situations.
I am very curious to hear from other healers on this idea. Do you have troubles healing in high intensity situations due to screen spam?