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 Post subject: Overpowered Tribunal (Black Hand)
PostPosted: Sun Jun 22, 2008 2:52 pm 
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This tribunal gets way too many NPCs that are entirely too powerful compared to the rest of the tribunals.

Towering zombie barb NPCs, a plethora of sorcerors who can summon and charm priests, three huge HP-pool tanks, the ability to run around with groups full of wraiths via necromancers, rifts via hellions to any stones they want, and god knows what else.

Aphrominas, Ghazzhazz and etc, need to be taken out or changed to undead. There are full groups which go up against one of those and still take 4+ rounds to bring one down. That doesn't even take into consideration all three up front in Black Hand war parties.

I really don't want to hear some lame excuse about how Black Hand is at war with everyone and therefore needs to have more powerful guards. That's a political decison not a game mechanic one.

They also have a Moot that is virtually impenetrable.

Compare this to the Keepers/Guardians who get ONE nice tanking NPC (Hulking/elemental) and the talons who get ONE (Balacha) as well. Same with MC and their giant legionnaire.

So please, someone explain to me why it is that this tribunal gets so much more versatility and power than any other in the game?

This tribunal should be balanced and fixed, clearly it's broken right now.


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PostPosted: Sun Jun 22, 2008 2:59 pm 
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Cue D-A, Sypher, Peso, Demon_sk, Icey, etc. telling us how this is completely wrong.


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PostPosted: Sun Jun 22, 2008 3:00 pm 
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From when I had a character on the council, or black hand now, we never had enough power to stop people from the other tribunals, I know the gate guards to Krychire were easily killed and Krychire broken into. I have also seen groups of four people march through the moot.


Perhaps you are trying to go through solo? Not something I would suggest anyone to try to do through any enemy territory. As for the summoning, I have never seen a council necromancer make anything that powerful that a champion Pally couldn't knock down himself. If a PC necro has a ton of wraiths following him then it perhaps it is that players own creation of wraiths?

Sure they can summon and charm, but I have not seen these characters summon to powerful casters, and the powerful casters they have summoned usually cannot perform tasks they usually could because they are just dumber when they are under charm.

I agree that there are many different types of NPCs, but powerful, I don't think they are.

Kyle


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 Post subject: Re: Overpowered Tribunal (Black Hand)
PostPosted: Sun Jun 22, 2008 3:15 pm 
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No offense, but seriously, I laugh when noobs who have absolutely no idea make such posts. Let's start...

stratford wrote:
This tribunal gets way too many NPCs that are entirely too powerful compared to the rest of the tribunals.

Towering zombie barb NPCs, a plethora of sorcerors who can summon and charm priests, three huge HP-pool tanks, the ability to run around with groups full of wraiths via necromancers, rifts via hellions to any stones they want, and god knows what else.

WOW! Fear the level 30 undead barbarians! Only the fact that this is how you begin your QQ argument almost makes me not wanting to comment the rest, but I'll continue anyway and make fun of you. The plethora of sorcs who summon and charm priests can't be compared to the amount of buffs other tribunals with priest NPCs get(Percer for example, since he is a healer he keeps unlimited amount of lvl 45 buffs for keepers without concentration/mana upkeep, just timed). Plus it's not that hard to cancel/remove compulsion at the level 25 charm spells. The three huge HP pool tanks are just that, tanks. No damage output really, inability to wear armor/treasures/weapons, no reach and on top of all, BoG rapes them(and I don't mean only damage wise - see for example the zayyaras). On the groups full of wraiths from necromancers? LOL! Last time I checked the higher level Black Hand has access to is level 37 right now, which can't exactly animate wraiths. As for hellions, there aren't any. Sry. You failed horribly so far. Let's continue.

stratford wrote:
Aphrominas, Ghazzhazz and etc, need to be taken out or changed to undead. There are full groups which go up against one of those and still take 4+ rounds to bring one down. That doesn't even take into consideration all three up front in Black Hand war parties.

In a tribunal where almost every not crappy NPC insta dies to BoG(including bounty hunters), you want the few who don't insta die to die as well. So that a solo paladin can own whole cities, right? I don't see a solo hellion owning Exile(I doubt he can kill more than 3-4 any NPCs actually before he dies/words out. Neither he can own Sith nor Nerina. So, once more, failure.

stratford wrote:
I really don't want to hear some lame excuse about how Black Hand is at war with everyone and therefore needs to have more powerful guards. That's a political decison not a game mechanic one.

I don't even bring this as an argument. Although you can't say that shutting down the Adepts was a political decision. As it is now, there isn't another faction that can be considered a standard ally(harlies are for the darkies what the druids are for the lighties and let's not forget the recent elite MC RP of making alliances with most lighties).

stratford wrote:
They also have a Moot that is virtually impenetrable.

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

stratford wrote:
Compare this to the Keepers/Guardians who get ONE nice tanking NPC (Hulking/elemental) and the talons who get ONE (Balacha) as well. Same with MC and their giant legionnaire.

I think I did. Do you want me to start listing everything Keepers/GoA get and compare them to what the Black Hand gets? Seriously, you won't like the results of this comparison.

stratford wrote:
So please, someone explain to me why it is that this tribunal gets so much more versatility and power than any other in the game?

This tribunal should be balanced and fixed, clearly it's broken right now.

In the eyes of a noob perhaps. IMO it's broken but the other way. Until Black Hand gets some lvl 45+ not undead law NPCs who can wear 8/8 weapons(like Baltus, Lazeran, Balacha for example) and phat armor with saves, the Black Hand will be in a worse fate than other tribunals. I've personally asked the trio of tank NPCs to be replaced with 3 lvl 45 giant barbs so you could see then what ownage proper preparation can offer.


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PostPosted: Sun Jun 22, 2008 3:17 pm 
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I did call it though, didn't I:P Your arguments however are rather convincing, though I still disagree about the famous trio.


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PostPosted: Sun Jun 22, 2008 3:20 pm 
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Make them lvl 45+ giant barbs then! Oh the joy of reaping through [REDACTED] within 2 rounds using the overpowered melee when I can also actually heal these NPCs without wasting a whole mana pool. And let's not forget how parry/shield block increase their ability for survival.

But if they are turned to lvl 45 giant barbs, people will cry even more. It was suggested, I even had a discussion with Achernar about that, and in the end he agreed such a change is only a buff.


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PostPosted: Sun Jun 22, 2008 3:22 pm 
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Do any of the other tribs have 3 level 45 barbs though?


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PostPosted: Sun Jun 22, 2008 3:24 pm 
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JeanValjean wrote:
Cue D-A, Sypher, Peso, Demon_sk, Icey, etc. telling us how this is completely wrong.


Careful there buddy boy, you know what assumptions make you :P

I honestly can't say either way if they are too powerful or not, it's been about 4 years since I've played in some of the other tribunals and more then a few changes have taken place since then.

All I know is a lot of prep work goes into making some of thoes guards(Not talking about the three here) be able to actually do something useful, and I really havn't seen other tribunals take the time to try and do the same to their guard NPCs *shrugs*

As for the three, I don't like them and would love to see them taken out and for the hand and other tribs to be given the once over when it comes to strength of guards and utility/buffs available to each.


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PostPosted: Sun Jun 22, 2008 3:26 pm 
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Lock the post I think DA explained it, the rest would just be angry replies and insults. :lol:


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PostPosted: Sun Jun 22, 2008 3:27 pm 
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JVJ, do you want me to name you the amount of high level NPCs the Keepers get for example? Every room of Exile has like 2-3 lvl 40 paladins, there are at least 5 45+ level NPCs(and one is scripted to spawn more NPCs also).

And what does the Black Hand gets? Lots of level 25 guards, a few level 30, the lvl 37 trio. Do they get anything more? I seriously doubt it.

So, if a cabunal like the MC can get a GM giant barb, a tribunal like the Black Hand certainly deserves to get 3 level 45 giant barbs(to stay loyal to the RP theme of the area, we can't get paladins ourselves).


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