No offense, but seriously, I laugh when noobs who have absolutely no idea make such posts. Let's start...
stratford wrote:
This tribunal gets way too many NPCs that are entirely too powerful compared to the rest of the tribunals.
Towering zombie barb NPCs, a plethora of sorcerors who can summon and charm priests, three huge HP-pool tanks, the ability to run around with groups full of wraiths via necromancers, rifts via hellions to any stones they want, and god knows what else.
WOW! Fear the level 30 undead barbarians! Only the fact that this is how you begin your QQ argument almost makes me not wanting to comment the rest, but I'll continue anyway and make fun of you. The plethora of sorcs who summon and charm priests can't be compared to the amount of buffs other tribunals with priest NPCs get(Percer for example, since he is a healer he keeps unlimited amount of lvl 45 buffs for keepers without concentration/mana upkeep, just timed). Plus it's not that hard to cancel/remove compulsion at the level 25 charm spells. The three huge HP pool tanks are just that, tanks. No damage output really, inability to wear armor/treasures/weapons, no reach and on top of all, BoG rapes them(and I don't mean only damage wise - see for example the zayyaras). On the groups full of wraiths from necromancers? LOL! Last time I checked the higher level Black Hand has access to is level 37 right now, which can't exactly animate wraiths. As for hellions, there aren't any. Sry. You failed horribly so far. Let's continue.
stratford wrote:
Aphrominas, Ghazzhazz and etc, need to be taken out or changed to undead. There are full groups which go up against one of those and still take 4+ rounds to bring one down. That doesn't even take into consideration all three up front in Black Hand war parties.
In a tribunal where almost every not crappy NPC insta dies to BoG(including bounty hunters), you want the few who don't insta die to die as well. So that a solo paladin can own whole cities, right? I don't see a solo hellion owning Exile(I doubt he can kill more than 3-4 any NPCs actually before he dies/words out. Neither he can own Sith nor Nerina. So, once more, failure.
stratford wrote:
I really don't want to hear some lame excuse about how Black Hand is at war with everyone and therefore needs to have more powerful guards. That's a political decison not a game mechanic one.
I don't even bring this as an argument. Although you can't say that shutting down the Adepts was a political decision. As it is now, there isn't another faction that can be considered a standard ally(harlies are for the darkies what the druids are for the lighties and let's not forget the recent elite MC RP of making alliances with most lighties).
stratford wrote:
They also have a Moot that is virtually impenetrable.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
stratford wrote:
Compare this to the Keepers/Guardians who get ONE nice tanking NPC (Hulking/elemental) and the talons who get ONE (Balacha) as well. Same with MC and their giant legionnaire.
I think I did. Do you want me to start listing everything Keepers/GoA get and compare them to what the Black Hand gets? Seriously, you won't like the results of this comparison.
stratford wrote:
So please, someone explain to me why it is that this tribunal gets so much more versatility and power than any other in the game?
This tribunal should be balanced and fixed, clearly it's broken right now.
In the eyes of a noob perhaps. IMO it's broken but the other way. Until Black Hand gets some lvl 45+ not undead law NPCs who can wear 8/8 weapons(like Baltus, Lazeran, Balacha for example) and phat armor with saves, the Black Hand will be in a worse fate than other tribunals. I've personally asked the trio of tank NPCs to be replaced with 3 lvl 45 giant barbs so you could see then what ownage proper preparation can offer.