Shattered Kingdoms

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PostPosted: Tue Dec 16, 2008 10:55 pm 
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Araiah wrote:
Making scripted spells from items come with a higher "price" just widens the gap between people in cabals and people in tribunals who can get their armor/bless/prayer/frenzy/giant strength etc from a horde of NPCs and on top of that don't have to play "beat the flatulent relic piñata" every two weeks.

I have to admit I was actually quite pleased with scripted items as it were, even though I don't have any myself.


Uh...I think that cabals are doing pretty well for themselves, given the current state of tribunal 'law enforcement' being nearly impossible due to faulty law code.


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PostPosted: Tue Dec 16, 2008 11:00 pm 
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Gilgon wrote:
Araiah wrote:
Making scripted spells from items come with a higher "price" just widens the gap between people in cabals and people in tribunals who can get their armor/bless/prayer/frenzy/giant strength etc from a horde of NPCs and on top of that don't have to play "beat the flatulent relic piñata" every two weeks.

I have to admit I was actually quite pleased with scripted items as it were, even though I don't have any myself.


Uh...I think that cabals are doing pretty well for themselves, given the current state of tribunal 'law enforcement' being nearly impossible due to faulty law code.


I have a hard time however, naming a class/race combo that would not be more powerful in a tribunal than in a cabal.


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PostPosted: Tue Dec 16, 2008 11:23 pm 
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Araiah wrote:
Gilgon wrote:
Araiah wrote:
Making scripted spells from items come with a higher "price" just widens the gap between people in cabals and people in tribunals who can get their armor/bless/prayer/frenzy/giant strength etc from a horde of NPCs and on top of that don't have to play "beat the flatulent relic piñata" every two weeks.

I have to admit I was actually quite pleased with scripted items as it were, even though I don't have any myself.


Uh...I think that cabals are doing pretty well for themselves, given the current state of tribunal 'law enforcement' being nearly impossible due to faulty law code.


I have a hard time however, naming a class/race combo that would not be more powerful in a tribunal than in a cabal.


Oh god I wish we could talk about cabal powers else I'd just start spitting out which ones are way better than just having prayer and lighten load at your disposal.


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PostPosted: Wed Dec 17, 2008 12:04 am 
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Yeah... let's not do that.


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PostPosted: Wed Dec 17, 2008 3:19 am 
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Demon, I hope you're not saying that the primary bonus of being in a tribunal is the buffs? Most classes are definitely more powerful in almost any given tribunal than in a cabal.

I don't think that this change has a whole lot to do with it, though - it will definitely not be the deciding factor.


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PostPosted: Wed Dec 17, 2008 3:42 am 
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Konge wrote:
Demon, I hope you're not saying that the primary bonus of being in a tribunal is the buffs? Most classes are definitely more powerful in almost any given tribunal than in a cabal.

I don't think that this change has a whole lot to do with it, though - it will definitely not be the deciding factor.


I concur, I was just pointing to the fact that changes such as this one usually have larger scale consequences than just "fixing" items that broke some rule.


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PostPosted: Wed Dec 17, 2008 3:58 am 
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Big Daddy D I've got a question about Cabal-skill/spells that can NEVER be talked about:

If cabal locations are obvious, cabals in general less secretive, and CRS (not crying by any means. I'm one of the few that enjoy it when I play a cabalee), and we can talk about PK tactics involving discussion of class spells/skills, as well as discussion of what tribunal members obtain via buffs, I don't understand why Cabal spells are a no-no topic.

I get that you want to keep that sort of thing IC...which is cool...but if thats the case you should then limit discussion of tribunal effectiveness...

And discussion of PK/No PK tactics because that can be learned ICly too.
---- Since of course, this forum can be by no means an OOC way of enhancing one's SK-playing ability with information obtaining ICly.

Which then makes me also ask: With everything thats allowed to be said on the forums, what makes knowing cabal skills/spells when they mildly pop up any more OOCly enhancing than class skill/spells and tribunal buffs?


Just wondering. Don't hate me.


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PostPosted: Wed Dec 17, 2008 8:47 am 
Araiah wrote:
Making scripted spells from items come with a higher "price" just widens the gap between people in cabals and people in tribunals who can get their armor/bless/prayer/frenzy/giant strength etc from a horde of NPCs and on top of that don't have to play "beat the flatulent relic piñata" every two weeks.

I have to admit I was actually quite pleased with scripted items as it were, even though I don't have any myself.


How about the poor people that don't join anything. Screw me. Thanks.

Already HAD to find scripted crap to even try and get on par with everybody else. Now that's probably not even worth doing. So, stay Independent, and you get put at a massive disadvantage...cabal members get 5 pretty good skills/spells, and a practically impenetrable hiding spot, unless you have like 5 enemies on, and no allies. Tribunal members get a GM(or massive hp) level warrior to hide behind. Sorcs and priests/etc, for buffs. Some Tribunals even get NPCs that can make gates and rifts, or even NPCs with taunt.

Also, Demon, it's not just prayer and lighten load.

Armor, Prayer, Shield, Lighten Load, Infravision, Fly, Haste, Giant Strength, Frenzy, Gate, Rift. Did I forget anything? Of course that's all on top of the fact that you also have access to an extremely buff warrior NPC.

I find it absurd that you basically lose in PK if you don't join a faction.

God forbid a faction member get mad at an independent character over something. That character is completely screwed.


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PostPosted: Wed Dec 17, 2008 10:44 am 
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Independant characters get to go anywhere and answer to nobody. They aren't forced to fight people they don't want to and they can fight whoever they feel like (within RP). You excercise those rights liberally, Syn.

Obviously joining a faction has benefits, and obviously staying independant are benefits you experience more from RP/decision-making than from coded PK benefits. That SHOULD be the way it works. As a pure adventurer, you are in some ways the little guy... but you have that freedom of choice more than any factioned character. Unless, of course, you box yourself in with your decisions so much that you might as well join a particular faction.


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PostPosted: Wed Dec 17, 2008 11:22 am 
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Location: The yellow brick road
SK Character: Bran
Araiah wrote:
Gilgon wrote:
Araiah wrote:
Making scripted spells from items come with a higher "price" just widens the gap between people in cabals and people in tribunals who can get their armor/bless/prayer/frenzy/giant strength etc from a horde of NPCs and on top of that don't have to play "beat the flatulent relic piñata" every two weeks.

I have to admit I was actually quite pleased with scripted items as it were, even though I don't have any myself.


Uh...I think that cabals are doing pretty well for themselves, given the current state of tribunal 'law enforcement' being nearly impossible due to faulty law code.


I have a hard time however, naming a class/race combo that would not be more powerful in a tribunal than in a cabal.


A necromancer is definately better in Harlequins and Midnight Council than in a tribunal. If you've played in these cabals then you obviously know why but I will not speak about it.


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