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 Post subject: Shadowy wights
PostPosted: Sat Jul 13, 2013 1:59 am 
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Joined: Sun Jun 30, 2013 1:00 pm
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are perma slowed now for some reason. Don't mind them being medium sized now instead of giant, but greatsword now gets 1-2 attacks per round. The only other undead barb control is the one patchwork horror in teron, and it seems to have the same issue, like its stuck in mood defensive. I don't mind going to the necropolis to get controls, but there are no barb controls there, only hellion, sorc and merc. Going from giant to medium and having -1 attack per round no longer makes them a viable option. I'd like to advocate if any of the coders have time, to perhaps create new barb controls in the necropolis please. I can even help come up with some new undead descriptions of the new NPCs if need be.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 7:34 am 
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Joined: Tue Dec 17, 2002 11:55 am
Posts: 197
Location: Belgium
SK Character: Baduin
I can help too.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 7:40 am 
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Joined: Thu Oct 22, 2009 10:32 am
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Location: ima steal your underwears D:<
Is that without fury? Cause I thought 1-2 attacks with a greatsword was normal without speed, fury, or haste.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 8:00 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Le Petit Prince wrote:
Is that without fury? Cause I thought 1-2 attacks with a greatsword was normal without speed, fury, or haste.


It is. Seems the perma-haste flag was removed from them. They're not slowed, they're just not hasted anymore without you doing it via wand/scroll/pc.

EDIT: Also, it's about damn time someone fixed those NPCs.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 8:04 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Seems fine to me.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 8:13 am 
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kora wrote:
The only other undead barb control is the one patchwork horror in teron, and it seems to have the same issue, like its stuck in mood defensive.


That's incorrect.

Quote:
I don't mind going to the necropolis to get controls, but there are no barb controls there, only hellion, sorc and merc.


Also incorrect.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 8:29 am 
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SK Character: NA - Inactive
ObjectivistActivist wrote:
Le Petit Prince wrote:
Is that without fury? Cause I thought 1-2 attacks with a greatsword was normal without speed, fury, or haste.


It is. Seems the perma-haste flag was removed from them. They're not slowed, they're just not hasted anymore without you doing it via wand/scroll/pc.

EDIT: Also, it's about damn time someone fixed those NPCs.



OA is correct. I removed their über haste.
And they will remain this way. They were stupid broken and overpowered for far too long.

The other speculation about changes to size are simply false.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 8:52 am 
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SK Character: Pilnor, Surrit, Berr, Rall
Uh, they really used to be giant and are really now medium. How's that a speculation?


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 10:04 am 
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Size medium seems like a good debuff.

Was the perma-haste master level + or something? Just give them haste with a wand/pill/herb. They're extremely easy NPCs to get considering their potential firepower. Having to give them haste yourself doesn't seem like too much to ask.


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 Post subject: Re: Shadowy wights
PostPosted: Sat Jul 13, 2013 10:14 am 
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Joined: Tue May 31, 2005 9:16 am
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SK Character: NA - Inactive
Edoras wrote:
Uh, they really used to be giant and are really now medium. How's that a speculation?


It's possible something happened unintentionally with the size but I distinctly remember setting the size same as it had been before. I'll check again next time Im on and fix if I inadvertently changed it.


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